[Bf-funboard] Groups display behaviour
rolandh at reed-witting.com
Fri Mar 23 13:08:44 CET 2007
I call it a "lacking feature". This drove me nuts when working with
BlenderPeople, and I came to the same conclusion you did: max combined
draw type. I'm surprised there's any argument about that, as it's kind
of an obvious solution. I don't see any downside to implementing it either.
Of course, I wouldn't make it a userpref. Such a thing would be
controlled along with the DupliGroup controls: a "ForceDraw" button
would over-ride the user's carefully chosen drawtypes in the original
objects if they wanted to temporarily inspect a bound-boxed member of a
group without going to the master objects. This lets you control display
on an object-by-object basis.
A different approach would be to put the "ForceDraw" toggle with the
Group controls, allowing you to "Force" the duplis to display with the
original draw types on a group-by-group basis.
I prefer the former, but ymmv.
> I've recently had a short discussion with Ton in the bug tracker about what
> he considered a feature and me a bug, just wanted to know what others think
> about it.
> Intensely working with groups, I now had a group which had objects which
> where almost entirely transparent, so I set their drawtype to "Bounds" (or
> "Wire", for that matter).
> However, after instancing the group, I found that ALL objects that get
> instantiated use the drawtype from the GROUP DUPLICATOR, and the drawtypes
> of the original objects are discarded.
> This is of course a bit useless.
> I suggested to Ton to make group duplicators use the *maximum combined
> drawtype* of both the original object and the duplicator (just like the 3D
> view works). However, he dismissed that as "Orange did it like this, and it
> proved to be useful".
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