[Bf-funboard] Re: Switching off constraint lines
theeth at yahoo.com
Wed Mar 14 23:53:40 CET 2007
First, I'd like if whatever options we discuss also
involves the other transformations with constraints
(scale and grab) so as to keep things as uniform as
possible and as useful as possible in all cases.
--- GSR <gsr.b3d at infernal-iceberg.com> wrote:
> For global and local axis, at least, they could be
> painted where you
> click, instead of passing by object center.
This could be a problem for people using the menu to
initiate the transformation.
> This allows both out of
> the way work, with minimal motion (it is pie menu,
> kinda, while
> current system forces you to move a lot in some
> cases to move the
> dotted line to touch an axis),
I'd like to see such a case, the current system was
made to minimize the motion needed to choose an axis
while still allowing the quick selection possible
before (that is, move a bit along the X axis, press
MMB and it's constrained to the X axis).
> and feedback when the center of the
> object is out of view.
This was a problem from the start. At the time, I
decided not to do anything about it because there
wasn't any exceptional behavior (different from
drawing at center that is) that seemed fit for all off
screen drawing cases.
> After all, what matter is the direction, not
> the position of the "rail".
In the translation (and scaling) case, yes. In the
rotation case, IMHO, it helps visualize the axis of
--- Bassam Kurdali <bkurdali at freefactory.org> wrote:
> In that case maybe it would be better to draw them
> with opacity less
> than 100%? drawing them behind objects would make
> them disappear
> entirely on "full" scenes.
Drawing with reduced opacity is certainly an option.
The Alpha value could just be added in the theme (with
> Better yet,they could "go
> away" once a
> direction has been picked, since presumably you
> don't need them once you
> release the middle mouse button.
That is good too, although I'd prefer if visible
constraint axis could still be possible (I think
they're a bit more user friendly), so it could be a
--- Matt Ebb <matt at mke3.net> wrote:
> I think a simpler solution would just be to make
> sure that they're
> drawn behind the objects.
As Bassam said, this would be a problem for crowded
scenes (and obviously edit mode on bigger meshes too).
A solution would be to draw in 3 passes (from front to
back): Selection (what is being transformed),
Constraint Axis, Rest of the Scene/Mesh.
Not sure how viable that is though...
Get your own web address.
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