[Bf-funboard] Freestyle into Blender: Howto?
psyborgue at mac.com
Fri Mar 9 22:48:27 CET 2007
On Mar 9, 2007, at 12:32 AM, Doug Ollivier wrote:
> Yep, and the advantage of this is the thickness of the wires
> changes as you zoom out..... (which can be desirable in many
> situations... or not)
> It is also how the Maya toon edges, and some other modifiers can be
I know Maya uses geometry in the viewport to preview, but when it
renders, it uses paintEffects which can be either a true 3d effect,
or a 2.5d effect (in which case, it's not geometry at all, but a 2d
brushtroke with depth). Paint effects can do all sorts of things,
like smudge or clone along a path... so it's not just 3d.
In any case, Matt's idea sounds great, if freestyle can be integrated
in such a manner.
> Very nice idea Matt
> Matt Ebb wrote:
>> On 3/8/07, *Stéphane Grabli* <stephane.grabli at gmail.com
>> <mailto:stephane.grabli at gmail.com>> wrote:
>> Ideally, since Freestyle only produces contour lines
>> (currently as
>> 2D triangle strips living in image space), its output
>> would easily be composited (in a way or another) to other
>> rendered elements such as shadows, objects interiors etc.
>> Here's another idea, since freestyle is actually creating
>> geometry, what if it was actually done as a modifier? It could do
>> exactly the same thing, generating geometry (and vertex colours/
>> UVs?) aligned to the camera view vector. The cool thing about it
>> being a modifier is that you'd be able to preview how it would
>> look in the 3D View, and it would be really there, not just a
>> shading effect, so you could layer other modifiers on top, it
>> could cast shadows, etc.
>> Something to think about...
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