[Bf-funboard] Freestyle into Blender: Howto?

Michael Crawford psyborgue at mac.com
Fri Mar 9 22:48:27 CET 2007


On Mar 9, 2007, at 12:32 AM, Doug Ollivier wrote:

> Yep, and the advantage of this is the thickness of the wires  
> changes as you zoom out..... (which can be desirable in  many  
> situations... or not)
>
> It is also how the Maya toon edges, and some other modifiers can be  
> done.

I know Maya uses geometry in the viewport to preview, but when it  
renders, it uses paintEffects which can be either a true 3d effect,  
or a 2.5d effect (in which case, it's not geometry at all, but a 2d  
brushtroke with depth).   Paint effects can do all sorts of things,  
like smudge or clone along a path... so it's not just 3d.

In any case, Matt's idea sounds great, if freestyle can be integrated  
in such a manner.

> Very nice idea Matt
>
> Matt Ebb wrote:
>> On 3/8/07, *Stéphane Grabli* <stephane.grabli at gmail.com  
>> <mailto:stephane.grabli at gmail.com>> wrote:
>>
>>     Ideally, since Freestyle only produces contour lines  
>> (currently as
>>     2D triangle strips living in image space), its output
>>     would easily be composited (in a way or another) to other
>>     rendered elements such as shadows, objects interiors etc.
>>
>>
>> Here's another idea, since freestyle is actually creating  
>> geometry, what if it was actually done as a modifier? It could do  
>> exactly the same thing, generating geometry (and vertex colours/ 
>> UVs?) aligned to the camera view vector. The cool thing about it  
>> being a modifier is that you'd be able to preview how it would  
>> look in the 3D View, and it would be really there, not just a  
>> shading effect, so you could layer other modifiers on top, it  
>> could cast shadows, etc.
>>
>> Something to think about...
>>
>> Matt


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