[Bf-funboard] Freestyle into Blender: Howto?

Doug Ollivier doug at mudpuddle.co.nz
Fri Mar 9 06:32:22 CET 2007

Yep, and the advantage of this is the thickness of the wires changes as 
you zoom out..... (which can be desirable in  many situations... or not)

It is also how the Maya toon edges, and some other modifiers can be done.

Very nice idea Matt

Matt Ebb wrote:
> On 3/8/07, *Stéphane Grabli* <stephane.grabli at gmail.com 
> <mailto:stephane.grabli at gmail.com>> wrote:
>     Ideally, since Freestyle only produces contour lines (currently as
>     2D triangle strips living in image space), its output
>     would easily be composited (in a way or another) to other
>     rendered elements such as shadows, objects interiors etc.
> Here's another idea, since freestyle is actually creating geometry, 
> what if it was actually done as a modifier? It could do exactly the 
> same thing, generating geometry (and vertex colours/UVs?) aligned to 
> the camera view vector. The cool thing about it being a modifier is 
> that you'd be able to preview how it would look in the 3D View, and it 
> would be really there, not just a shading effect, so you could layer 
> other modifiers on top, it could cast shadows, etc.
> Something to think about...
> Matt
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