[Bf-funboard] Freestyle into Blender: Howto?

Matt Ebb matt at mke3.net
Fri Mar 9 01:39:23 CET 2007

On 3/8/07, Stéphane Grabli <stephane.grabli at gmail.com> wrote:
> Ideally, since Freestyle only produces contour lines (currently as
> 2D triangle strips living in image space), its output
> would easily be composited (in a way or another) to other
> rendered elements such as shadows, objects interiors etc.

Here's another idea, since freestyle is actually creating geometry, what if
it was actually done as a modifier? It could do exactly the same thing,
generating geometry (and vertex colours/UVs?) aligned to the camera view
vector. The cool thing about it being a modifier is that you'd be able to
preview how it would look in the 3D View, and it would be really there, not
just a shading effect, so you could layer other modifiers on top, it could
cast shadows, etc.

Something to think about...

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