[Bf-funboard] Blender CAD?

Overcomer Man overcomer.man at gmail.com
Sat Jun 16 21:40:17 CEST 2007


Mr. Campbell J Barton,

Thanks, yours is the most intelligent reply.  I've quickly looked at your
list and found BRLCAD worth a more detailed look.

Kirk Fraser


On 6/16/07, Campbell Barton <cbarton at metavr.com> wrote:
>
> The UI is bad? rewrite/rework it.  but that dosnt mean rewrite the whole
> app. Netscape tried that and they were without a new browser for years
> (referencing  http://www.joelonsoftware.com/articles/fog0000000069.html )
>
> saying "hey blender is no good for cad, why dont you rewrite?" is silly,
> since its not a cad application..
>
> Interface will be re-designed some for 2.5 release. DXF import is being
> worked on see
> http://blenderartists.org/forum/showthread.php?t=84319&page=5
>
> You can draw edge length, face area and face angles if you want.
> See "mesh tools 1" panel.
>
> If you want an opensource cad app, try...
> http://www.qcad.org/qcad.html
> http://www.brlcad.org/
> http://archimedes.incubadora.fapesp.br/portal
>
>
> Ilia Vassiliev wrote:
> > False advertising? Blender was never meant to be used as a CAD
> > program. It's an animation and modelling package for artists, not
> > engineers, above all else. Although it may be expanded to fit those
> > needs, I doubt it's a priority.
> >
> >
> > On 17/06/07, Overcomer Man <overcomer.man at gmail.com> wrote:
> >> Why not add dimensions to the drawings to enable Blender to be used as
> a CAD
> >> program?  It may have dimensions somewhere but not that I've seen in
> the
> >> video tutorials yet.
> >>
> >> Blender is so goofy, with an interface made for space monkeys instead
> of
> >> engineers, why not redevelop the whole thing?  I like that its free and
> has
> >> video tutorials but that's about it.  Who needs the camera when it
> should be
> >> assumed the whole frame is what the camera sees?  Having taken a
> college
> >> course in SolidWorks I know even it could be greatly simplified.  All
> you
> >> really need for basic 3D CAD is a line, arc, extrude and
> dimensions.  If you
> >> don't want to put dimensions between disconnected items in a view, fine
> but
> >> you need an autosnap to make parts from different files fit.  Then if
> you
> >> add one or two other items like rendering, you'd have a much easier
> package.
> >>
> >> Oh, and regarding the .DXF import which doesn't work -- either delete
> the
> >> command from the GUI or make it work right.  There are already plenty
> of bug
> >> reports about it.  The false advertizing makes me want to dive back out
> of
> >> Blender and try something else.
> >>
> >>
> >> _______________________________________________
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> >> Bf-funboard at blender.org
> >> http://lists.blender.org/mailman/listinfo/bf-funboard
> >>
> >>
> > _______________________________________________
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> >
>
>
> --
> See MetaVR Visuals Used at the Combat Studies Institute
> http://www.metavr.com/casestudies/baghdadviews.html
>
> Campbell J Barton
>
> 133 Hope Street
> Geelong West, Victoria 3218 Australia
>
> URL:    http://www.metavr.com
> e-mail: cbarton at metavr.com
> phone: AU (03) 5229 0241
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