[Bf-funboard] Blender CAD?

Ilia Vassiliev iliavassiliev at gmail.com
Sat Jun 16 19:19:56 CEST 2007


False advertising? Blender was never meant to be used as a CAD
program. It's an animation and modelling package for artists, not
engineers, above all else. Although it may be expanded to fit those
needs, I doubt it's a priority.


On 17/06/07, Overcomer Man <overcomer.man at gmail.com> wrote:
> Why not add dimensions to the drawings to enable Blender to be used as a CAD
> program?  It may have dimensions somewhere but not that I've seen in the
> video tutorials yet.
>
> Blender is so goofy, with an interface made for space monkeys instead of
> engineers, why not redevelop the whole thing?  I like that its free and has
> video tutorials but that's about it.  Who needs the camera when it should be
> assumed the whole frame is what the camera sees?  Having taken a college
> course in SolidWorks I know even it could be greatly simplified.  All you
> really need for basic 3D CAD is a line, arc, extrude and dimensions.  If you
> don't want to put dimensions between disconnected items in a view, fine but
> you need an autosnap to make parts from different files fit.  Then if you
> add one or two other items like rendering, you'd have a much easier package.
>
> Oh, and regarding the .DXF import which doesn't work -- either delete the
> command from the GUI or make it work right.  There are already plenty of bug
> reports about it.  The false advertizing makes me want to dive back out of
> Blender and try something else.
>
>
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