[Bf-funboard] Re: Polygon hiding in sculpt mode

GSR gsr.b3d at infernal-iceberg.com
Mon Jan 22 16:28:38 CET 2007

neogen556 at yahoo.gr (2007-01-22 at 1117.45 +0000):
>   I have noticed that Blender handles objects of high resolution
>   easier in object mode than in edit mode because the edit mode
>   carries additional elements to be displayed (vertices, edges...not
>   just the surface). So it would be cumbersome and ever result to a
>   crash if we had to enter edit mode to hide polys while working in
>   sculpt mode. We are talking thousand of polys here. A more
>   practical approach would be to do it like ZBrush, which is to drag
>   a rectangle on the screen and every poly that's enclosed is hidden
>   WITHOUT leaving hte sculpt mode.

Sounds pretty much like Alt+B.


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