[Bf-funboard] Re: Polygon hiding in sculpt mode
gsr.b3d at infernal-iceberg.com
Mon Jan 22 16:28:38 CET 2007
neogen556 at yahoo.gr (2007-01-22 at 1117.45 +0000):
> I have noticed that Blender handles objects of high resolution
> easier in object mode than in edit mode because the edit mode
> carries additional elements to be displayed (vertices, edges...not
> just the surface). So it would be cumbersome and ever result to a
> crash if we had to enter edit mode to hide polys while working in
> sculpt mode. We are talking thousand of polys here. A more
> practical approach would be to do it like ZBrush, which is to drag
> a rectangle on the screen and every poly that's enclosed is hidden
> WITHOUT leaving hte sculpt mode.
Sounds pretty much like Alt+B.
More information about the Bf-funboard