[Bf-funboard] snap / align improvements in blender 2.43?
kuehberger at gmx.net
Mon Jan 15 23:29:20 CET 2007
maybe my English is too bad to make me understandable.
What I said was meant ironically and I tried to be honest
all the time. If you read all my conversations, maybe you
can understand. Have you never been misunderstood when
you tried to speak in a foreign language?
I always said how I appreciate the work of all coders making
Blender to a great piece of software.
Maybe it is of interest for other coders to stay in contact with
different kind of users. Users also can help the software developers
to make better software. Or should it work like in a church:
please o holy coder could you write some code for me ;)
Am 15.01.2007 um 23:12 schrieb Chris Burt:
> "I do it in the same way, even the "dummy-method" I have tried, but
> I felt quite stupid doing this ;)
> Seriously, shouldn't a professional software like Blender have
> basic features like that?
> You will say yes, but why don't all the coders out there
> understand the urgent need for it?"
> This isn't the sort of attitude that motivates volunteers to spend
> their time creating features for you. This expectation that
> developers should somehow feel obligated to give you something
> valuable for free simply isn't reasonable. The best you can do is
> ask nicely. Nobody owes you anything so you can't fault anyone for
> a lack of effort to make Blender into what *you* need as a user.
> Perhaps change your approach and be more polite and you'll have a
> more favorable response. Just my two cents.
> Karl Kühberger wrote:
>> Am 15.01.2007 um 19:39 schrieb Alexander Ewering:
>>> On Mon, 15 Jan 2007, [ISO-8859-1] Karl Kühberger wrote:
>>>> Completely true! Therefore I can't understand people saying,
>>>> blender doesn't need that, because it isn't a CAD program.
>>>> I mean, MEASURE and SNAP/ALIGN is totally basic for every 2D- or
>>>> 3D-software, not only for CAD users.
>>>> This features can be of great help also for animations. The lack
>>>> of it is simply a very big disadvantage of blender!!
>>> As a workaround, I mostly just grab something and then look at
>>> the window
>>> header to tell how far I moved it, and to measure angles, you can
>>> use the "Edge
>>> angles" (or something like that) toggle in the mesh buttons, and
>>> just create
>>> a "dummy mesh" to measure stuff...
>> I do it in the same way, even the "dummy-method" I have tried,
>> but I felt quite stupid doing this ;)
>> Seriously, shouldn't a professional software like Blender have
>> basic features like that?
>> You will say yes, but why don't all the coders out there
>> understand the urgent need for it?
>>> | alexander ewering instinctive mediaworks
>>> | xx-mail.com/instinctive http://
>>> Bf-funboard mailing list
>>> Bf-funboard at projects.blender.org
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