[Bf-funboard] snap / align improvements in blender 2.43?
Karl Kühberger
kuehberger at gmx.net
Mon Jan 15 19:10:34 CET 2007
Hi Alvaro,
Am 15.01.2007 um 13:27 schrieb Álvaro Castro:
> Well, I hope this discussion ends up with some programmer adding
> good snap/align.
>
> I'm an architect using blender and I've used many many programs
> (like catia, pro/e, maya, autocad, archicad, rhino, formz, etc...).
> Of course everyone lacks something and is powerful for other thing.
>
I am glad to here that from you as an architect.
Many other architects told me the same.
> I try to use blender forcing myself because I believe in the
> opensource initiative. However, as I would say, open source is
> driven by the programmers passion, and I think it's more
> interesting to program fluids than snapping tools. But I would say
> that a lot of people from my area, which are seeking for an
> affordable tool, would love to use blender. But it needs that: snap/
> align accesed from any mode to any other (lines to points, points
> projeted, complete objects to points)... And then we would only
> need some kind of more precise tool for measuring while doing for
> making blender an usable pseudo-CAD tool.
>
> I guess is not so easy, and the people thinks that blender is not
> for CAD, but doing this would make many people feel interest in
> blender.
>
> One important point is to know that when an architect is thinking a
> building is not actually measuring everything and with absolute
> precission, but a combination of measure, proportion and intuition.
> That means that although it appears that CAD programs are suited
> for architects, they are NOT. It is better to use 3d programs with
> great flexibility like maya, 3dsmax... however, they need MEASURE
> and SNAP/ALIGN.
Completely true! Therefore I can't understand people saying, blender
doesn't need that, because it isn't a CAD program.
I mean, MEASURE and SNAP/ALIGN is totally basic for every 2D- or 3D-
software, not only for CAD users.
This features can be of great help also for animations. The lack of
it is simply a very big disadvantage of blender!!
>
> Just that, and we have the potential of a whole legion of
> architects / urban planners / interior designers / events
> interested on blender.
I can confirm this. Many people coming to my blender courses told me
exactly this!!
>
>
> Last thing: is it necessary that many people requests a feature in
> order to make it real? If so, where should one do it?
>
> Thanks for reading.
>
> .alvaro.castro.
>
>
So don't let the hope die!
Maybe it will come in Blender 2.50 or 3.00 ;)
Thanks for reading this
Karl
>
> ----- Mensaje original ----
> De: Janek Kozicki <janek_listy at wp.pl>
> Para: bf-funboard at projects.blender.org
> Enviado: sábado, 13 de enero, 2007 19:59:43
> Asunto: Re: [Bf-funboard] snap / align improvements in blender 2.43?
>
> Chris Burt said: (by the date of Sat, 13 Jan 2007 13:15:13 -0500)
>
>> Admittedly its not difficult to
>> combine/separate meshes in Blender, but it would be fantastic if the
>> vertices of meshes that are not in object mode were accessible for
>> snapping.
>
> not fantastic. Just *normal*. ;-)
>
> --
> Janek
> Kozicki |
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