[Bf-funboard] AO improvements and Nodes
carsten.wartmann at imago-viva.de
Fri Jan 12 23:52:40 CET 2007
Matt Ebb wrote:
>> So I tought: "Blur the AO pass and multiply it over the Diffuse/Spec Pass"
> I thought of this a while ago, but with a twist. Check this
> out: http://mke3.net/weblog/surface-blur/
It is hard nowadays to invent something new ;-)
The edge detect was sometime in my mind remembereing my tries to mimic
pencil drafted 3D images using the Nodes, but I could not adapt it to
blur only on surfaces.
Thanks for sharing this (again),
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