[Bf-funboard] AO improvements and Nodes

Carsten Wartmann carsten.wartmann at imago-viva.de
Fri Jan 12 23:52:40 CET 2007

Matt Ebb wrote:

>> So I tought: "Blur the AO pass and multiply it over the Diffuse/Spec Pass"
> I thought of this a while ago, but with a twist. Check this 
> out: http://mke3.net/weblog/surface-blur/

It is hard nowadays to invent something new ;-)

The edge detect was sometime in my mind remembereing my tries to mimic 
pencil drafted 3D images using the Nodes, but I could not adapt it to 
blur only on surfaces.

Thanks for sharing this (again),

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