[Bf-funboard] Re: UI consistency for "stackable stuff"

Roland Hess rolandh at reed-witting.com
Mon Jan 8 13:32:47 CET 2007

As long as this part of the UI is getting a grilling here, these sorts 
of stacks really ought to be drag-n-drop for rearranging. I mean, web 
interfaces have that now for crying out loud. The "push this button to 
move item up a level" method is so html/cgi. Working with the texturing 
"stack" makes me grit my teeth. Unify and update.

Roland -- harkyman

> From: Alexander Ewering <blender at instinctive.de>
> - Modifier stack
> - Constraints
> - UV layers
> - Textures
> All these places use slightly or completely different UI metaphors to
> present their respective "stack", although for the most part, exactly the
> same user input / interaction is requested.
> This isn't a question of "there was no time for finishing the UI", because
> the UI could have been done re-using the same widgets and approach as for
> other stackable stuff (I personally think the Modifier UI is the one best
> done).
> So, for the ever-delaying UI workover ;-), may I suggest that these places
> be visited and revised, and for future work, a single UI metaphor is used
> for stacks?

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