[Bf-funboard] UI consistency for "stackable stuff"
Alexander Ewering
blender at instinctive.de
Sun Jan 7 15:27:09 CET 2007
Hi,
I feel the urge to express the need for a bit more UI consistency in Blender
when it comes to "stackable stuff".
Currently, x places come to mind where you can arrange stuff in a stack and
delete/insert/move stuff around:
- Modifier stack
- Constraints
- UV layers
- Textures
All these places use slightly or completely different UI metaphors to
present their respective "stack", although for the most part, exactly the
same user input / interaction is requested.
This isn't a question of "there was no time for finishing the UI", because
the UI could have been done re-using the same widgets and approach as for
other stackable stuff (I personally think the Modifier UI is the one best
done).
So, for the ever-delaying UI workover ;-), may I suggest that these places
be visited and revised, and for future work, a single UI metaphor is used
for stacks?
| alexander ewering instinctive mediaworks
| xx-mail.com/instinctive http://www.instinctive.de
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