[Bf-funboard] Default Camera Orientation
Martin Poirier
theeth at yahoo.com
Thu Dec 6 16:56:27 CET 2007
--- Stephen Swaney <sswaney at centurytel.net> wrote:
> On Thu, Dec 06, 2007 at 06:31:45AM -0800, Martin
> Poirier wrote:
> >
> > --- Carsten Wartmann <cw at blenderbuch.de> wrote:
> >
> > > Claudio "malefico" Andaur schrieb:
> > > > Yeah I agree. Maybe an exception could be made
> for
> > > cameras ? If I'm not
> > > > wrong, this is a consequence of the change in
> > > default behaviour to align
> > > > objects to world axis and out of edit mode
> when
> > > created.
> > >
> > > I think the camera needs to be an exception.
> >
> > Cameras and lamp, I would say.
> >
> > Actually, what would be better than predefined
> > exceptions is a per object type user setting, like
> the
> > "Duplicate with object" settings.
>
> This is starting to get complicated. Simple to use
> means
> a simple mental model. This is turning into "It
> always
> works like this. Except in this case. Oh, and this
> other one!"
I think it highlights differences between how
different object types are used.
Objects that represents "models" (mesh, curve, surf,
...) are very likely to have a neutral "rest" position
(aligned with global space) whereas cameras and lamps
will most definitely not and will be rotated to point
at a target.
> That suggests to me that we are going down the wrong
> road with
> this feature.
Or it means we should do more careful usability
testing to see what's really useful.
Martin
____________________________________________________________________________________
Be a better friend, newshound, and
know-it-all with Yahoo! Mobile. Try it now. http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ
More information about the Bf-funboard
mailing list