[Bf-funboard] Default Camera Orientation
Carsten Wartmann
cw at blenderbuch.de
Thu Dec 6 14:12:47 CET 2007
Claudio "malefico" Andaur schrieb:
> Yeah I agree. Maybe an exception could be made for cameras ? If I'm not
> wrong, this is a consequence of the change in default behaviour to align
> objects to world axis and out of edit mode when created.
I think the camera needs to be an exception.
I did not notice the new behaviour on normal objects because I NEVER add
objects in rotated views (learned that in the decade of Blender use ;-).
> But in the case of cameras, it might be better to keep the old behaviour.
> BTW you can go back to old fashion from User Preferences now.
Dooh. Ok, it is easy to miss such changes because of the massive amount
of changes in the last month...
Thanks for clarifying,
Carsten
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