[Bf-funboard] 'The selected vertices form a concave quad' must die!

Campbell Barton cbarton at metavr.com
Tue Apr 24 20:12:29 CEST 2007


Matt Ebb wrote:
> Hi,
> 
> Would anyone in charge of mesh editing like to do me (and presumably
> many others) a big favour and get rid of the infuriating "The selected
> vertices form a concave quad" check and error message when using F to
> make a face from 4 vertices? I've been doing lots of modelling today
> and it's getting so incredibly annoying, especially when modelling
> things like ears with lots of sharp angles in topology.
> 
> It's pointless, and feels like Blender is arrogantly saying "tut tut,
> you shouldn't be doing that, naughty user!" when I'm quite certain
> that I do want to make a quad in that shape, even if it's going to be
> tweaked after. Regardless of what reasons there may have originally
> been to go to the trouble of preventing this, checking in the F tool
> isn't going to prevent anything, since you can (as I often do) just
> smooth the points to satisfy the grumpy tool, then manually move the
> verts back where you originally wanted them.
> 
> And even considering what issues there may be with concave faces (I
> guess it's to prevent weird triangulation come render time), it's all
> made irrelevant anyway when you're using subdivision surfaces, and the
> concavity of the mesh cage's polys are irrelevant to that of the final
> subdivided faces.
> 
> Please someone help save some of my hair, before its all pulled out!
> 
> cheers
> 
> Matt
Agree this could go, probably the check is just too zealous


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