[Bf-funboard] Re: Some skinning feature ideas
Michael Crawford
psyborgue at mac.com
Tue Apr 10 23:08:19 CEST 2007
On Apr 9, 2007, at 5:44 PM, Bassam Kurdali wrote:
> oooh, interesting :) how would this work with
> transformation/location/scale?
Well.. bones are only rotation, so that's no problem... scale?
location? Well if one was using this hypothetical experimental
system it would be for accurate deformations. Human bones don't
stretch, and translating them is really not a good idea. It sounds
like a totally crazy idea, but people already associate red, green,
and blue with x y and z, so would it be that much of a stretch to let
them paint that way? throw out the signed idea, which would probably
be way too complicated, and just consider the advantages of being
able to paint in such a manner. I'm not saying it's the most useful
idea in the world for most people, It was just a crazy idea i came up
with one night while painting weights. Perhaps after painting in a
"black and white" manner, users could go back and "tint" by
subtracting/adding influence per channel while testing range of
motion...
It sounds stupid, it might be useless, but you never know until you
experiment. If nothing else, the failed idea might lead to one that
works.
More information about the Bf-funboard
mailing list