[Bf-funboard] Add Mesh - Continued...
Campbell Barton
cbarton at metavr.com
Fri Apr 6 20:23:43 CEST 2007
Kent Mein wrote:
> In reply to Campbell Barton (cbarton at metavr.com):
>
>> Matt Ebb wrote:
>
> Just to add to Matt's comments, I'm all for this.
> I'd say letting the users decide if its in their interest to add a primitive
> or not is a good thing, and it can't hurt blender. Who knows everyone might
> one day say man seems like everyone I talk to has a primitive with one vert
> in it, lets make that a new base object. While I do think that library stuff
> needs work, I don't see this as a bad thing, sure people will abuse it if they
> can, but I still think it would be a useful feature. And if people start
> complaining maybe someone will take the time to improve the library features.
>
> Kent
Ton and others are worried the Add->Mesh menu will...
* fill up with too many menu items and become awkward to use.
* Have buggy python scripts that people will think are a part of blender
and complain about.
Iv assured them this introduction wont spoil the user experience, though
we cant do much about what users add/install from the web.
If we make it easy for users to add their own.
Users may complain the menu dosnt work when full of way too many objects.
- Result - AddMesh slot oi removed or made a submenu.
Basically Iv promised this feature wont become a liability so I want to
must make sure users wont go and break their new toy ;)
Anyhow, its a good excuse to add in some library access functionality
into Blender.
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