[Bf-funboard] Add Mesh - Continued...

Matt Ebb matt at mke3.net
Fri Apr 6 02:23:21 CEST 2007


On 06/04/2007, at 7:20 AM, Joe Eagar wrote:

> Alexander Ewering wrote:
>>
>> In this context, I'd like to point at DTPBlender (a fork of
>> instinctive-Blender, in turn a fork of Blender 2.36) and its "User- 
>> defined
>> primitives" - you can just turn on "Primitive" in the editbuttons,  
>> and the
>> Object gets put into an add->user->... menu, and when added, behaves
>> the same as other primitives (current layer, rot from view, no  
>> scale, at
>> cursor)... you can just link your .B.blend to a,  
>> say, .primitives.blend
>> which contains a scene with your user-defined primitives, and
>> then you always have your primitives available...
> That sounds like a worthwhile feature.

I like the sound of the python ones better, since you can have  
procedurally generated objects like most of the current primitives -  
what's mentioned above is pretty much the same as a shortcut to  
appending.

But you could also do that with python too, it would be trivial to  
have a command (could easily be a script) that actually writes out a  
script to your scripts dir, containing the code necessary to rebuild  
that object, similar to how save current theme works. So you have  
your object, click 'save as primitive' and then it appears alongside  
all the other python ones in the menu.

Matt

------------------------------------------
Matt Ebb . matt at mke3.net . http://mke3.net



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