[Bf-funboard] Add Mesh - Continued...

Joe Eagar joeedh at gmail.com
Thu Apr 5 23:20:09 CEST 2007


Alexander Ewering wrote:
>
> In this context, I'd like to point at DTPBlender (a fork of
> instinctive-Blender, in turn a fork of Blender 2.36) and its 
> "User-defined
> primitives" - you can just turn on "Primitive" in the editbuttons, and 
> the
> Object gets put into an add->user->... menu, and when added, behaves
> the same as other primitives (current layer, rot from view, no scale, at
> cursor)... you can just link your .B.blend to a, say, .primitives.blend
> which contains a scene with your user-defined primitives, and
> then you always have your primitives available...
>
> (Code-wise, it (in simplified form) SHIFT-Ds the primitive object, 
> moves it
> to the cursor position and active layer, copies rot from view...)
>
> Perhaps some code from there can be copied to make your life easier 
> (as I'm
> not only a martyr, but also have something of Jesus :-)
That sounds like a worthwhile feature.

Joe


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