[Bf-funboard] Add Mesh - Continued...
Campbell Barton
cbarton at metavr.com
Thu Apr 5 07:59:30 CEST 2007
> On Apr 5, 2007, at 12:11 AM, Campbell Barton wrote:
>
>> Id like to get away from python being second classm nested away where
>> people wont use it,
>
> I like python being seperated from C. I like knowing what is a script
> and what isn't (can i change/diagnose/fix/cannibalize it without
> recompiling). That's one other issue i have with Maya, but i've bashed
> that program enough for several centuries this week already. (500 megs
> of scripts and a teeny tiny binary). However, if you're talking about
> simply putting them in the same menu, that make a hell of a lot of
> sense. I simply think it should always have that little python icon
> next to it so users know it's a script.
>
>> Adding a Torus acts no different then adding a sphere. separating
>> based on language makes no sense from a user perspective.
>
> it depends on the level and definition of "user". I'm a user. Any
> user/artist who gets to a certain level eventually must progress to
> programming in order to advance in capability.
>
>> Whilst arbitrary user defined meshes good to plan for, we currently
>> dont have any in blender (unless you count the monkey)
>
> No. That's a primitive (get the evolution joke). har har har. I
> aggree it would be great to have this feature though. Perhaps one could
> have a new "favorites" menu... like a web browser. and a "bookmarks"
> file which to store meshes (embedded in the file? on the
> workstation?). One could select a mesh and go, "menu>favorites>add to
> favorites" or something like that. you get the drift.
Python scripts are after all C functions divided by a separator, we can
have a py icon too.
If people want to check out scripts, Im naming all scripts
add_mesh_*.py, they can find them there.
menu>favorites>add? - would probably be menu>add>custom - As Iv stated
we can have both user defined objects and the existing add mesh menu.
however its getting into the relms of library manager and I dont think
we want to go there.
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