[Bf-funboard] Add Mesh - Continued...
Michael Crawford
psyborgue at mac.com
Thu Apr 5 07:43:41 CEST 2007
On Apr 5, 2007, at 12:11 AM, Campbell Barton wrote:
> Id like to get away from python being second classm nested away
> where people wont use it,
I like python being seperated from C. I like knowing what is a
script and what isn't (can i change/diagnose/fix/cannibalize it
without recompiling). That's one other issue i have with Maya, but
i've bashed that program enough for several centuries this week
already. (500 megs of scripts and a teeny tiny binary). However, if
you're talking about simply putting them in the same menu, that make
a hell of a lot of sense. I simply think it should always have that
little python icon next to it so users know it's a script.
> Adding a Torus acts no different then adding a sphere. separating
> based on language makes no sense from a user perspective.
it depends on the level and definition of "user". I'm a user. Any
user/artist who gets to a certain level eventually must progress to
programming in order to advance in capability.
> Whilst arbitrary user defined meshes good to plan for, we currently
> dont have any in blender (unless you count the monkey)
No. That's a primitive (get the evolution joke). har har har. I
aggree it would be great to have this feature though. Perhaps one
could have a new "favorites" menu... like a web browser. and a
"bookmarks" file which to store meshes (embedded in the file? on
the workstation?). One could select a mesh and go,
"menu>favorites>add to favorites" or something like that. you get
the drift.
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