[Bf-funboard] Some skinning feature ideas

Joe Eagar joeedh at gmail.com
Tue Apr 3 04:23:10 CEST 2007


Tony Mullen wrote:
>
> For example, let's say I've got a fingertip and I know that I want it
> to be deformed only by the fingertip bone, but for some reason it is
> currently being very slightly influenced by some unrelated bones.
> Currently, I have to hunt down all those potential offending bones,
> and there may be many with small influences, if I wasn't careful early
> on.  It seems desirable that I should be able to select the fingertip,
> assign a value of 1 for that bone, and leave it at that, knowing that
> this 1 *really* meant 1.  All other weights on those verts would be
> automatically reduced to zero.
I have a python script, that displays (in a menu) all the bones that are 
influencing a vert.  Maybe something like this should be implemented in 
blender?

Joe


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