[Bf-funboard] removal of "add>mesh>Tube"

Campbell Barton cbarton at metavr.com
Mon Apr 2 08:45:01 CEST 2007


Michael Crawford wrote:
> On Apr 1, 2007, at 10:52 PM, Joe Eagar wrote:
>> You can just unset "cap ends" in the cylinder options popup.
> 
> Oh i totally understand that.  The point is: i'd rather not have to 
> because I use "tube" a lot (and a one-click option is handy).  Anybody 
> else feel this way?  Personally, I like the add>mesh options as they 
> were before they got fancy.  One possible compromise would be to have an 
> optional dialogue box (a-la Maya/Wings3d) that would allow a user to 
> save their "default tool options".  For example, I could just open up my 
> default B.blend, set a bunch of tool options, safe the file, and 
> voila...  I could use "Cylinder", as i would have used "tube".

We could make the "Cap Ends" option remember the last used value for 
each session (like radius), That means youd only need to set it once per 
usage.

As to weather having a tube is is useful or not, I can imagine if you 
happened to use tube rather then cylinder all the time its a bit 
annoying. but there are objects we dont have that could be more useful 
then tube.
* hemisphere? - Iv had to make a sphere into a hemisphere more then once..
* torus/donut? - less hassle then adding nurbs and then converting.
* Dodecahedron- why not, its a cool 3d shape ;)

Of course we can have all of them but then you end up with loads of 
object types in your menu, and if some are almost the same its silly.

Ill look at adding a menu for python defined objects also so people can 
do have their own custom data.



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