[Bf-funboard] removal of "add>mesh>Tube"
Joe Eagar
joeedh at gmail.com
Mon Apr 2 04:52:18 CEST 2007
Michael Crawford wrote:
> I really hate the removal of the "tube" option under "add>mesh". I
> use "add>Tube" a lot. When I model a charachter I often use 8 sided
> tubes for arms, legs, the neck, and pretty much any other extremity
> (later stiching them together). This forces me to keep the mesh
> efficient. It also lets me lay out UV's easily (while I model, in
> sections). Although I understand the reasoning behind adding a "cap
> ends" option to the cylinder, it's a few more steps that I would
> rather avoid given the frequency of my use of "tube" in my workflow.
> Can we not have both?
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You can just unset "cap ends" in the cylinder options popup.
Joe
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