[Bf-funboard] removal of "add>mesh>Tube"

Joe Eagar joeedh at gmail.com
Mon Apr 2 04:52:18 CEST 2007


Michael Crawford wrote:
> I really hate the removal of the "tube" option under "add>mesh".  I 
> use "add>Tube" a lot.  When I model a charachter I often use 8 sided 
> tubes for arms, legs, the neck, and pretty much any other extremity 
> (later stiching them together).  This forces me to keep the mesh 
> efficient.  It also lets me lay out UV's easily (while I model, in 
> sections).  Although I understand the reasoning behind adding a "cap 
> ends" option to the cylinder, it's a few more steps that I would 
> rather avoid given the frequency of my use of "tube" in my workflow.  
> Can we not have both?
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You can just unset "cap ends" in the cylinder options popup.

Joe


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