[Bf-funboard] Bcon2006 session: What i wish to have in Blender
Brecht Van Lommel
brechtvanlommel at pandora.be
Wed Oct 25 14:33:11 CEST 2006
Roland Hess wrote:
> I like the way that the main interface doesn't change in these
> examples -- it only adds the layer name in the tooltip. That's a
> compact way of getting at the information. I don't think that the
> place where you actually name the layer would work in the object
> buttons, though. Layer naming is a global thing, and those panels deal
> with information from the active object. It COULD be done there, but I
> think it's better to avoid putting global settings widgets in
> object-specific control sets.
> From an interface consistency standpoint, I would think you'd put a
> layer naming panel in a new Scene buttons subcontext, as layer
> information is per-scene. The panel would have individual slots for
> all layers visible at once. that way, if you wanted, you could make a
> little buttons window off to the side of your workspace and always
> have the layer names up in their panel for reference if you wanted.
Why not put it in the outliner? Putting a list of layers into those
button panels seems a bit strange, especially if at some point there may
be an arbitrary number of layers, or even tree structure of layers.
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