[Bf-funboard] file protection for game
blendman at free.fr
Thu Oct 19 08:42:18 CEST 2006
I have a question about protection, and especially for the Game.
Is there a way to protect a .blend file ?
The "protection" is required for a game society to create a game with
Blender (with the Blender Game Engine), and use the blenderpalyer as a
player, for example.
If I want to sale a game made with Blender, and which use the gameblender
engine, I have to protect these files (the .blend files), because a Runtime
made with Blender is under the GNU license.
My game will be made with : the blenderplayer (to open the file) and the
.blend files, textures, sounds
The method :
1) create all the object, meshs, animations with blender
2) create the "gameplay" with the logick brick /python scripts
3) create a main file, and "sub" files (for example : Main.blend,
player.blend, ground.blend, enemy.blend). The Main.blend is in this example
a file which contain only a camera.
4) I append all the mesh/objects from player;blend, ground.blend and
enemy.blend to Main.blend (object/mesh are appended with the append/link
(relative) feature )
5) run the game with the blenderplayer (with a .bat file which contain some
information like :
blenderplayer.exe -p 10 10 800 600 -g -c Main.blend
This information is to open the Main;blend with the Blenderplayer, in a
So my question is :
is there a way to protect a .blend file ?
For example :
- We can't open the file or open with a password
- We can't append any object/mesh/scene/images.... or we can do that with a
The Python solution seems not to be good, because we can append a file with
a sort of python protection.
If it's not possible, the feature could be :
- add a password to a .blend file and the password could work with the
Or if you have a better idea, other solutions would be great :))
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