[Bf-funboard] Hello, and transform

Martin Poirier theeth at yahoo.com
Sun Nov 5 17:21:43 CET 2006


Thanks Bassam for starting this conversation, I hope
more people jump in.

--- bkurdali at freefactory.org wrote:

> consitancy: manipulators default to user selected
> transform space (  
> global/local/normal/view) while other methods
> default to global, with  
> an option to go to user selected. Since global is
> the the "default"  
> anyway, I don't think it would be too bad to make
> the other methods of  
> initiating a transform behave like the manipulators
> (user-selected is  
> default).

I'm all for consistency, but this would break a long
history of transform constraint behaviors. If people
agrees though, changing it is trivial.

> locking & default transform (bones only): bones on
> click drag do a  
> default transform with the following order of
> preference: location >  
> rotation. If the bone is a connected child, or it's
> locations are all  
> locked it rotates.
> 1- It would be nice to include scale in the equation
> 2- It would be good if object transform (at least as
> far as locking)  
> did the same
> 3- (Probably impossible) can transform take into
> account constraints too?

1- As a third choice when rotation is locked?

2- Could be done.

3- Depends on what you mean.

This bring up a couple of questions

A- How to deal with multiple selection? (use the most
restrictive selected "object" to choose the

B- I thought I had a B, but no... 

> locking and constraining:
> If rotation on X and Y are locked (for a bone) the
> default rotation  
> should go to a Z constrained rotation not a general
> rotation; the  
> current way forces you to constrain the rotation-
> this should at least  
> be the case if the user selected space of the
> rotation matches the  
> space of the locks, though arguably, once you've
> locked rotation in  
> this fashion you really are limiting the (useful)
> spaces one can  
> rotate in.

Could be done, but once again, how to deal with
multiple selection...


We have the perfect Group for you. Check out the handy changes to Yahoo! Groups 

More information about the Bf-funboard mailing list