[Bf-funboard] object locations/ipos

Konrad Haenel public at konrad-haenel.de
Sat Nov 4 04:06:20 CET 2006

Just what I thought: it's there but almost impossible to find for the 
casual user. I don't even consider myself a 'casual' user, but I'd never 
gotten the idea to look in this place for this kind of functionality.

This is a really obscure place for this feature. Perhaps putting it in 
some much more prominent place would be a good idea. After all, it's 
pretty common in most apps. They just have a very visible switch for 
this which is easily accessible almost all the time. Maybe the general 
window-header would be a better place. I know it's stuffed already, but 
this switch might make things a lot easier for many people. It's not 
that I'm missing it, but I can understand the reasons for it being 
quickly available.

Just a simple idea, but how about adding it to the general 
window-header? I'm interested in your thoughts on that.

Ralf Hölzemer schrieb:
> Am Freitag, den 03.11.2006, 21:29 +0100 schrieb Konrad Haenel:
>> Most animation suites have some kind of "auto-key" feature which 
>> automatically (hence the name) creates keyframes for any change made 
>> while it's activated. I can't recall something like that in Blender. I 
>> might have overlooked it, but if it's really missing it'd be a nice 
>> addition and would solve these kinds of situations.
> Hi Konrad,
> take a look at the preference panel under "Edit Methods". There's a
> section called "Auto Keyframe". Activate the "Action and Object" button
> and you're ready to go.
> Cheers,
> Ralf
> _______________________________________________
> Bf-funboard mailing list
> Bf-funboard at projects.blender.org
> http://projects.blender.org/mailman/listinfo/bf-funboard
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