[Bf-funboard] Updated Feature Proposal - Automatic Snapping

Bart bart at neeneenee.de
Tue Jan 31 10:18:48 CET 2006

Got some feedback about "Automatic Snapping" and reworked the proposal:


* "Snap on Grid" let the object snapping during transformation and work 
in Front, Side and Top views
* "Snap on Object" let objects snapping on other objects on their 
Bounds, center and pivot point
* "Snap on Mesh" let objects snap to others on their vertices, edges, 
faces depending on the edit mode

alex schrieb:
> On Sun, 29 Jan 2006, Chris Burt wrote:
>> Normally I try not to be a spelling nazi on the mailing lists but 
>> since this is the funboard.. here goes ;P
> Really Chris. If *anyone* can be a Nazi here, it's me ;-)
>> On a On-Topic note, the snapping features that you guys are discussing 
>> have been something I've heard people complaining about ever since I 
>> started using Blender, and its something that other pieces of software 
>> I've used have been
> I have pretty usable 2D snapping code in dtpblender, though I'm not sure 
> how
> hard it would be to enhance that to 3D. It snaps between any combination of
> boundboxes and object centers, and also along parallel 'continuations' 
> of boundboxes.
> Here's DTPblender's transform.c:
> http://pub.instinctive.de/transform.c
> (Especially look at snapObjects and its invocations)
> alex at schnittenparadies.de
> _______________________________________________
> Bf-funboard mailing list
> Bf-funboard at projects.blender.org
> http://projects.blender.org/mailman/listinfo/bf-funboard

More information about the Bf-funboard mailing list