[Bf-funboard] Updated Feature Proposal - Automatic Snapping
Bart
bart at neeneenee.de
Tue Jan 31 10:18:48 CET 2006
Got some feedback about "Automatic Snapping" and reworked the proposal:
http://www.neeneenee.de/blender/features/#32
http://www.neeneenee.de/blender/features/images/snap02.png
* "Snap on Grid" let the object snapping during transformation and work
in Front, Side and Top views
* "Snap on Object" let objects snapping on other objects on their
Bounds, center and pivot point
* "Snap on Mesh" let objects snap to others on their vertices, edges,
faces depending on the edit mode
alex schrieb:
>
> On Sun, 29 Jan 2006, Chris Burt wrote:
>
>> Normally I try not to be a spelling nazi on the mailing lists but
>> since this is the funboard.. here goes ;P
>
> Really Chris. If *anyone* can be a Nazi here, it's me ;-)
>
>> On a On-Topic note, the snapping features that you guys are discussing
>> have been something I've heard people complaining about ever since I
>> started using Blender, and its something that other pieces of software
>> I've used have been
>
> I have pretty usable 2D snapping code in dtpblender, though I'm not sure
> how
> hard it would be to enhance that to 3D. It snaps between any combination of
> boundboxes and object centers, and also along parallel 'continuations'
> of boundboxes.
>
> Here's DTPblender's transform.c:
>
> http://pub.instinctive.de/transform.c
>
> (Especially look at snapObjects and its invocations)
>
>
> alex at schnittenparadies.de
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