[Bf-funboard] What I would wish for...

Campbell Barton cbarton at metavr.com
Sun Jan 22 04:46:24 CET 2006


You make a very good point, I dont think your indervidually idiots at 
all :)  - I personaly know both metric and imperial well enough.
A patch that could scale a grid (in a more general way then is currently 
implemented) and adjust the grid division would probably solve most 
peoples problems.

My negative knee jerk reaction probably comes from from so many posts 
from people saying "Why dosent Blender support Imperial any god design 
app should.... etc" - and since many blender developers are not American 
- ok lets say half for arguments sake, its not somthing that effects 
everyone.
Why should I spend my time writing a patch for people who use a 
different measurement system, Scratch your own itch! - that goes for 
Japanese as well as American. - or pay somebody to scratch it for you. 
-Make it a code bounty, since a lot of the people it effects are not coders.
Australia converted from imperial to metric in about 1972 - its 
possible. - I also work for an American company who use metric instead 
of imperial, worked off american blueprints in metric also.

So someone needs to come up with a patch for this- more comprehensive 
grid scaling as well as grid subdivision. cant be that hard.

- Cam


Chris Burt wrote:
> It would indeed be nice if the grid changed to reflect the preferences 
> of the user. I would prefer my grid units to be cut into 12ths for 
> example because every foot is one inch. I'm working on a project right 
> now where the silly imperial units I'm used to (and yes.. I'm American 
> and I'll readily acknowledge its silly) don't work well for a grid 
> split into 10ths. The reason users can't adopt the metric system is 
> that in the United States, building materials and design standards are 
> written in imperial units. If you present a design to an engineer, a 
> manufacturer, or a common individual, they're not going to be able to 
> visualize the metric system simply because that isn't what we're 
> raised on or educated with. Its not because we're all idiots. If we'd 
> started with the far-superior metric units, we'd all be just as 
> well-versed in them as any other country which teaches them from 
> infancy onward.
>
> SO! Rather than dispute which system is better or which country has 
> silly units, supporting a simple conversion system (which is really 
> just multiplication obviously) would benefit everyone who uses blender 
> just as much as offering international support for fonts and 
> translations does. Its the EXACT same concept only with units instead 
> of language. Not a big deal as far as I'm concerned. And a no-brainer 
> as far as internationalization goes. Just my 2 cents.
>
> Regards,
> --Chris
>
> Jean Montambeault wrote:
>>
>>
>> Ed Halley a écrit :
>>
>>>
>>> Campbell Barton wrote:
>>>
>>>> First of all, your not going to get 1.0 == 1ft. America is the only 
>>>> country that still uses imperial and its an in-efficient system, 
>>>> not even the American army use it.
>>>> 1.0 as 1 metre is probably better. however it could be 1cm or 1km 
>>>> depending on the scale your working.
>>>
>>>
>>> You misinterpret the goal of the proposal.  It's not to say that 
>>> definitively, everyone using Blender gets 1.0bu==1.0ft.  It would be 
>>> preposterous to assume that everyone has the same preference for 
>>> imperial or metric or klingon.
>>>
>>> It is to say that the designer of the model MARK their .blend with 
>>> THEIR units that THEY used when designing it.
>>
>> Actually what do you think of this : the author chooses a measurement 
>> system and Blender *adapts* it's grid to it, so one could benefit of 
>> that when modelling. Also this way the models would have real 
>> dimensions and if you happened to open a metric model in your, let's 
>> say, imperial set up it would measure the right amount of feet and 
>> inches, *no conversion needed* ? Does it make sense ?
>>
>> Jean
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-- 
Campbell J Barton

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Geelong West, Victoria 3218 Australia

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