[Bf-funboard] What I would wish for...
Campbell Barton
cbarton at metavr.com
Sun Jan 22 00:19:32 CET 2006
First of all, your not going to get 1.0 == 1ft. America is the only
country that still uses imperial and its an in-efficient system, not
even the American army use it.
1.0 as 1 metre is probably better. however it could be 1cm or 1km
depending on the scale your working.
The solution to your problem is alredy part solved though not commited-
let me explain.
A while back theeth added Python evaluation support for all blender
number input buttons. it even imported math.
so you could do sqrt(9) as your input. - (Theeth, correct me if Im
wrong) But he didnt commit because it would be better to have blender
remember the python input and be able to re-evaluate later (much more
powerfull).... however- it would be possible to have functions ft(x),
inch(x), or even km(x), m(), cm().
WHen you use metric, its not realy a problem anyway- if 1.0 is a metre
then its no big deal to work out the rest...
- Cam
Joshua Ascilator wrote:
> Being able to add maesurements into blender would help alot, I often
> make level models small and then have a hard time trying to adjust
> them to scale with a character.
>
> On 1/8/06, *Ed Halley* <ed at halley.cc <mailto:ed at halley.cc>> wrote:
>
>
> Lars Hansson wrote:
> > Is it possible to embed measuring units (such as metre, feet,
> inch, mile,
> > kilometre, etc... ) for everything created?
>
> I would also like to see this; it would just be an inert data flag
> when
> you are authoring a model, but when you are Appending a library model
> into your project, it could do the world-space conversion very
> easily.
>
> 1 inch
> 1 Blender Unit = [ 1 foot : ]
> 1 yard
> 1 mile
> 0.001 meter (mm)
> 0.01 meter (cm)
> 0.1 meter
> 1 meter
> 10 meters
> 100 meters
> 1000 meters (km)
>
> I think the best way to do the conversion easily is to parent all the
> Appended items as-is to a new Empty, and then give the Empty the
> appropriate scale conversion factor to match the current session's
> scale
> choice.
>
> In fact, maybe it's just that each Empty has a "World Units"
> field, and
> they scale against the user's preferred world units automatically.
>
> I have previously requested an ability to (1) load a number of objects
> automatically parented into a new Empty, and/or (2) load one
> object and
> have that object's children loaded with it. Unit conversion is
> one good
> application of either request.
>
> --
> [ e d @ h a l l e y . c c ]
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> Ascilator
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--
Campbell J Barton
133 Hope Street
Geelong West, Victoria 3218 Australia
URL: http://www.metavr.com
e-mail: cbarton at metavr.com
phone: AU (03) 5229 0241
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