[Bf-funboard] Improving scaling and xyz keys

Joshua Ascilator ascilator at gmail.com
Fri Jan 20 22:01:18 CET 2006


Not a bad idea but I think there are definetaly more pressing tools and
developments that could help more blender users.

On 1/17/06, Martin Poirier <theeth at yahoo.com> wrote:
>
> Hi
>
> --- juho.vepsalainen at fi.nu wrote:
>
> > I have two proposals to make:
> >
> > 1st proposal:
> > Currently when you are scaling, you can lock the
> > scaling to
> > an axis with x, y and z key. I propose v key added
> > to the
> > group. v key would be used so that when user hits
> > it, the
> > verts/object is scaled on the viewport axis'.
> >
> > Example:
> > 1. The user selects some verts and hits s to scale.
> > 2. The user hits v to scale in x-y axis'. (note: he
> > is
> > currently in the top view)
>
> You can already do that, just select View from the
> orientation dropdown in the 3D view header, then press
> X, Y or Z twice.
>
> > 2nd proposal:
> > The current layout of x, y and z keys is not the
> > easiest to
> > use. I propose alternative solution for this problem
> > to be
> > added as an option to Blender. The solution is to
> > move x, y
> > and z to q, w and e buttons. (and to r if v
> > mentioned in
> > 1st proposal is used too)
> > If x, y and z axis were in q, w and e buttons, it
> > would
> > speed up the workflow because they would fit right
> > under
> > the fingers.
>
> On that matter, Z, X, C would probably be best, you'd
> just have to remember that C is Y, but that's a bit
> silly anyway, X, Y and Z are already pretty easy to
> hit with one hand and the correspondance is a good as
> far as UI goes (try telling someone that Q,W,E is
> X,Y,Z and watch them laugh).
>
> Martin
>
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--
Ascilator
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