[Bf-funboard] Re: proposal for new feature: DupliMats

Roger hovergo at net-tech.com.au
Mon Jan 9 00:52:13 CET 2006


there is a function in blender where you can see all the dimensions 
between all the nodes however this gets very complicated because one 
cannot simply select 2 nodes and get a distance it's all or nothing 
which makes for a very confusing wireframe.

I will try this script
thanks

Ed Halley wrote:

>
> [Sorry for the crosspost-- I don't know how much overlap there is 
> between these list groups.]
>
> Ed Halley wrote:
> > My draft proposal for DupliMats in detail:
> >   http://mediawiki.blender.org/index.php/Requests/DupliMats
>
> After I proposed this feature on the bf-funboard list, I decided to 
> learn my way around the Blender codebase.  I've actually gotten 80% of 
> the solution coded, and need about 10% more to be "feature complete" 
> as I envisioned it.  The rest is testing and refinement and 
> performance tuning, though it seems quite usable now (except for long 
> animations).
>
> A test render is also posted onto the wiki now:
>   http://mediawiki.blender.org/index.php/Image:Diverse-diffuse-color.jpg
>
> Because this is a moderately-sized core feature with a lot of 
> potential uses, I would like to have a discussion with some of the 
> core coders about the methodology and the remaining concerns before 
> handing it over.  My biggest fear is that I'm somehow making unseen 
> breakage in the struct ID chains or something equally bone-headed.
>
> Also worth discussing is whether anyone objects to the general 
> concept, the feature's limitations according to this implementation, 
> whether it will conflict with other planned concepts, or even the term 
> 'DupliMats.'  I really want this kind of feature in Blender, but I 
> want others to see the value in it also, so my patches are ultimately 
> adopted mainstream.
>
> This was quite a tour of the codebase, to reassure myself that 
> makesdna works as advertised, to try three or four times to come up 
> with a hashing method that works in animations and isn't a complete 
> hack job, and to develop the user interface to something even simpler 
> than proposed.  I look forward to further refining the feature with 
> the team.
>
> (I know this isn't meant for 2.40 which is nearing a roll-out.  I had 
> always considered this for 2.41 or 2.42 or whatever the next release 
> would be called.)
>



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