[Bf-funboard] Re: proposal for new feature: DupliMats
Roger
hovergo at net-tech.com.au
Mon Jan 9 00:52:13 CET 2006
there is a function in blender where you can see all the dimensions
between all the nodes however this gets very complicated because one
cannot simply select 2 nodes and get a distance it's all or nothing
which makes for a very confusing wireframe.
I will try this script
thanks
Ed Halley wrote:
>
> [Sorry for the crosspost-- I don't know how much overlap there is
> between these list groups.]
>
> Ed Halley wrote:
> > My draft proposal for DupliMats in detail:
> > http://mediawiki.blender.org/index.php/Requests/DupliMats
>
> After I proposed this feature on the bf-funboard list, I decided to
> learn my way around the Blender codebase. I've actually gotten 80% of
> the solution coded, and need about 10% more to be "feature complete"
> as I envisioned it. The rest is testing and refinement and
> performance tuning, though it seems quite usable now (except for long
> animations).
>
> A test render is also posted onto the wiki now:
> http://mediawiki.blender.org/index.php/Image:Diverse-diffuse-color.jpg
>
> Because this is a moderately-sized core feature with a lot of
> potential uses, I would like to have a discussion with some of the
> core coders about the methodology and the remaining concerns before
> handing it over. My biggest fear is that I'm somehow making unseen
> breakage in the struct ID chains or something equally bone-headed.
>
> Also worth discussing is whether anyone objects to the general
> concept, the feature's limitations according to this implementation,
> whether it will conflict with other planned concepts, or even the term
> 'DupliMats.' I really want this kind of feature in Blender, but I
> want others to see the value in it also, so my patches are ultimately
> adopted mainstream.
>
> This was quite a tour of the codebase, to reassure myself that
> makesdna works as advertised, to try three or four times to come up
> with a hashing method that works in animations and isn't a complete
> hack job, and to develop the user interface to something even simpler
> than proposed. I look forward to further refining the feature with
> the team.
>
> (I know this isn't meant for 2.40 which is nearing a roll-out. I had
> always considered this for 2.41 or 2.42 or whatever the next release
> would be called.)
>
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