[Bf-funboard] light node ?

trip somewhere trip0o at gmail.com
Sun Feb 19 03:27:01 CET 2006


hmmm,, This sounds like it would go with the auto render via render
progressive render several were hopeful to get :D .



On 2/18/06, Frédéric van der Essen <fred at mentalwarp.com> wrote:
> If someone is in need of ideas for a new node, here is one that i think
> could be really usefull :
> a light node :
>
> Here is how it would work :
> Each light has following properties "Render Light Pass" / "Only Pass" /
> "Full Pass"
> If "Render Light Pass is checked, you can add a light-node  that will
> output  the light
> intensity at each pixel. Basically it would not care of materials and
> just output it's "diffuse"
> intensity and color.
> If "Only Pass" Is checked, the light doesn't appear in render, it is
> only available as a light
> node, allowing the artist to then composite it with the "Mix/add node"
>
> If "Full Pass" is checked, the light pass will look like the Renderlayer
> with only that light
> on (with all shaders, reflections/etc...), and if possible with separate
> spec/diffuse data.
>
> Useless mockup :
> http://www.mentalwarp.com/~fred/divers/blender/light.png
>
> Such a node would allow the artist to tweak all its lights without
> having to render again,
> and he could also use his lights as color adjustements, or as factor for
> blur, or anything
> that we can't even think about now :)
>
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