[Bf-funboard] Add Mesh / Optional Input of Size, Radius, ...
Campbell Barton
cbarton at metavr.com
Fri Feb 10 01:13:03 CET 2006
Theres no reasion not to have this as a default, Just use a clever
numbut with input for all values in 1 box, the user can press OK without
changing stuff they dont want to.. so speed loss in the workflow.
Tried adding this in and there seems to be a bug in do_clever_numbuts? -
didnt like working anyhow.... will look into it at some point.
Probably only add for objects that alredy have a popup.. not sure about
a cube for eg.
- Cam
Joshua Ascilator wrote:
> Its a great idea but you should be able to turn off this feature in
> preferences, just in case you always want the standard size and don't
> want to be bugged by the unnecessary pop-up.
>
> On 2/8/06, *Karl Kühberger* <kuehberger at gmx.net
> <mailto:kuehberger at gmx.net>> wrote:
>
> Hi,
>
> I would like to suggest a new Feature to "Add Mesh"
> (possibly to "Add Curve", "Add Surface", ... too):
>
> If I add a new object now, I have no possibility to define
> its size. For example: When I need a wall, I add a Cube
> and then change its x-, y-, z-dimension wheter in N-Menu
> or using the scale widget.
>
> Mostly I know the dimension of an object before adding it,
> so it would be much faster to get a dialogue after adding
> the object, which allows to enter size x, y, z or radius etc.
> depending on the kind of primitive.
>
> For some primitives Blender already asks for the number
> of segments or vertices. I think it would be easy to add
> inputs for size. And in the case, you don't know the right
> size when adding the object, there could be a standard-input,
> then you just press the ok-button.
>
> What do you think about the idea?
>
> Karl
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> --
> Ascilator
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--
Campbell J Barton
133 Hope Street
Geelong West, Victoria 3218 Australia
URL: http://www.metavr.com
e-mail: cbarton at metavr.com
phone: AU (03) 5229 0241
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