[Bf-funboard] Re: idea to replace center cursor and friends
Peter Haehnlein
hidarikiki at gmx.net
Sat Dec 30 06:08:34 CET 2006
Hi Matt
Actually I think this is somewhat bigger than just moving object
centers. Basically it's the idea of decoupling temporarily. Moving a
center without moving the mesh that depends on the object center. Here's
a second idea: Moving the parent without moving the child (if that isn't
already in Blender, but I missed it so far).
Could Bassams idea get almost as universal as for example Gkey itself?
I would suggest a shortcut in translation mode (the shortcuts in the
white modes are not as crowded) and call it
counter-apply or reverse-apply
I mean thats what happens, isn't it? Doing a translation with the
object and counteract on all dependant data, so you don't see a visible
effect. I don't know if such a broad scope is possible, though.
By the way, I'd really miss the 'center new' button. I use that
frequently for wheels of all sorts (a center shortcut in whitemode would
do it as well, I think).
Haunt
Matt Ebb wrote:
> Before thinking about whether it should be a button or a hotkey or
> whatever (besides, having a visually accessibly menu doesn't preclude
> there being a shortcut key too), it would be best to figure out exactly
> how it should work and what it should be used for.
>
> i.e. whether it's some toggle in object or edit mode, or something
> beside those two, or whatever will determine how it should be
> implemented. I can see a whole bunch of uses for something like this,
> such as:
>
> * selecting multiple center points of multiple objects and
> offsetting/rotating/etc them
> * grabbing an object center and moving it to snap to a specific vertex
> or edge or whatever (eg. quickly making a cube pivot on one of its
> corners rather than than on its centre
>
> * should it be animatable?
>
> Can any of you come up with other examples of usage?
>
> cheers
>
> Matt
>
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