[Bf-funboard] thoughts for game engine improvements

Roger Pack rdp at edumetrics.org
Tue Dec 12 22:40:32 CET 2006


After using the Game Engine for awhile, i had a few thoughts and was
wondering if these are already working:
1) With the "change mesh" actuator--if you assign it a mesh that doesn't
exist (mesh name that doesn't exist) it throws a generic exception--a more
verbose exception would be nice.
2) It would be nice if Blender "asked" on exit, if you want to save the
.blend file.
3) IPO Actuators: would be nice if they had a function like "is this
actuator currently being played [like in the middle of being run?] and
'which frame is this object AT right now."
4) It would be so nice if you could 'create' an object at a specific
location [like "assign" it an x,y,z on creation].
5) it would be nice to be able to "add" a single vertex when one is in edit
mode (you can extrude--i just want to ADD a single vertex, then link it up
appropriately.  maybe this is already possible.
Any thoughts?
Thanks!

-- 
-Roger Pack
"Life is good."
www.edumetrics.org
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