[Bf-funboard] Re: On the subject of object IDs and renderpasses

Douglas Bischoff bischofftep at mac.com
Thu Dec 7 15:17:25 CET 2006


On Dec 7, 2006, at 1:15 AM, GSR wrote:

> Ton has also been thinking about depth buffers and RLA/RPF format,
> which allow keeping occluded surfaces for postprocessing. Combustion
> seems to make use of the info, others probably too.

Yes yes yes yes yes yes yes yes!!!

Wow, I had no idea we were looking into RLA... what a huge benefit!  
Any chance of getting material indexes available, too? (Which would  
have all items of material "Bla" identifiable in the file: VERY  
useful when doing post-processing on specific items & material types.)

This is good news! Hope it pans out!

-Doug


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