[Bf-funboard] Too many vertex lines
alex
alex at schnittenparadies.de
Tue Apr 18 10:32:40 CEST 2006
On Tue, 18 Apr 2006 hovergo at net-tech.com.au wrote:
> Hello all
> I created a 4 mm thick sheet using cube (Thanks to edge measurements)
> I created a cylinder through the cube sheet to drill a hole series of
> various sized holes in the sheet (cube).
> In object mode, Select the sheet then the cylinder.
> When using boolean operation in blender to subtract (difference) a cylinder
> from a cube I get a lot of extraeneous vertex lines and need to get rid of
> them.
Sorry, I just tried that and don't see a single unnecessary, extraneous
"vertex line". Keep in mind that blender only supports triangles and quads.
BTW, for your purpose, curve objects are probably a far better choice, as
you can create such a boolean operation with them completely procedurally.
alex at schnittenparadies.de
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