[Bf-funboard] Blender in the workplace

Karl Kühberger kuehberger at gmx.net
Sun Sep 25 09:55:45 CEST 2005


yes, better snapping and cad-features!!!!!!!!!!!!!!!!
everybody who does architectural or product design knows
about the non-comfortable and non-accurate side of blender.

regards,
karl


Am 25.09.2005 um 04:32 schrieb Chris Burt:

> I believe the biggest step toward making Blender more usable for  
> CAD artists and engineers would be complex snapping. Intrr has  
> already put some 2D features with advanced snapping into  
> dtpBlender, and LetterRip has posted links to applications with  
> these features numerous times.
>
> Accorting to Theeth, this is all stuff that the new transform code  
> is very capable of, and it just has to be finished off. I for one  
> would be very excited to see more CAD-level snapping features in  
> Blender.
>
> Regards,
> --Chris
>
> Roger wrote:
>
>> I too have been doing fairly complex commercial Airboat design for  
>> several countries.
>> Once becoming accustomed to Blender I find less need for other  
>> commercial programs, its so much easier  to think quickly and get  
>> the initial work done in Blender and I can test the open and  
>> closing of doors, windows and hatches with tracking armatures.
>> My suggestion would be for someone to take Blender to the next  
>> step in Cad as different from animation.
>> Roger
>> Konrad Haenel wrote:
>>
>>> I am doing all of my commercial 3D-work with Blender. Customers  
>>> are Siemens, the Fraunhofer-Society, Kneissl-Ski and soon some  
>>> company in the United Emirates I can't disclose yet. I haven't  
>>> heard complaints from my customers ever and I can only sum up my  
>>> thoughts on 3D-image-creation like this: it's not about the  
>>> toolset, it's about the artist.
>>>
>>> If I can do professional work with Blender, there's probably some  
>>> other place to look for lack of "potential", Matthew.
>>>
>>> Matt D. wrote:
>>>
>>>
>>>> I've been looking at Blender as an alternative ever since I read  
>>>> about it
>>>> but the continuous lack of tools for polygon modeling has always  
>>>> driven me
>>>> away. Blender is powerful but it does not provide the tools  
>>>> necessary for a
>>>> large part of the industry.
>>>>
>>>> Now that I've found PolyBoost I've since stopped looking for a more
>>>> intuitive package since it's a perfect extension of my workflow.
>>>>
>>>> Unless there becomes a conscious effort to expand the toolset to  
>>>> encompass
>>>> the needs of the professional, I don't see the potential for  
>>>> Blender beyond
>>>> a tool for a specialist or hobbyist.
>>>>
>>>> _______
>>>> Matthew DOnofrio
>>>>
>>>>
>>>> --------- Original Message --------
>>>> From: bf-funboard at projects.blender.org
>>>> To: bf-funboard at projects.blender.org <bf- 
>>>> funboard at projects.blender.org>
>>>> Subject: Bf-funboard Digest, Vol 14, Issue 1
>>>> Date: 23/09/05 13:00
>>>>
>>>>
>>>>
>>>>> Send Bf-funboard mailing list submissions to
>>>>>     bf-funboard at projects.blender.org
>>>>>
>>>>> To subscribe or unsubscribe via the World Wide Web, visit
>>>>>     http://projects.blender.org/mailman/listinfo/bf-funboard
>>>>> or, via email, send a message with subject or body 'help' to
>>>>>     bf-funboard-request at projects.blender.org
>>>>>
>>>>> You can reach the person managing the list at
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>>>>>
>>>>> When replying, please edit your Subject line so it is more  
>>>>> specific
>>>>> than &quot;Re: Contents of Bf-funboard digest...&quot;
>>>>>
>>>>>
>>>>> Today's Topics:
>>>>>
>>>>>   1. Re: Question about projection (GSR)
>>>>>   2. Blender in Digital Production (Arne Schmitz)
>>>>>   3. Re: Papers on interface usage ? (b?rgi)
>>>>>   4. New and impressive tools from polyboost (Tom M)
>>>>>   5. Re: New and impressive tools from polyboost (Carsten  
>>>>> Wartmann)
>>>>>   6. Re: New and impressive tools from polyboost (Carsten  
>>>>> Wartmann)
>>>>>
>>>>>
>>>>> ------------------------------------------------------------------ 
>>>>> ----
>>>>>
>>>>> Message: 1
>>>>> Date: Fri, 26 Aug 2005 22:53:56 +0200
>>>>> From: GSR &lt;gsr.b3d at infernal-iceberg.com&gt;
>>>>> Subject: [Bf-funboard] Re: Question about projection
>>>>> To: bf-funboard at projects.blender.org
>>>>> Message-ID: &lt;20050826225356.A4049 at blitzkrieg.battleship&gt;
>>>>> Content-Type: text/plain; charset=us-ascii
>>>>>
>>>>> Hi,
>>>>> rwenzlaff at soylent-green.com (2005-08-26 at 1607.12 -0400):
>>>>> &gt; Is such a projection theoretically possible to implement  
>>>>> in something
>>>>>
>>>>>
>>>>
>>>>
>>>> like
>>>>
>>>>
>>>>> &gt; Blender?  Or is the math required so skew from the  
>>>>> &quot;normal&quot;
>>>>>
>>>>>
>>>>
>>>>
>>>> projection math
>>>>
>>>>
>>>>> &gt; that  it should be left to the domain of  CAD progs?
>>>>>
>>>>> You can always try isometric, in which reduction is constant  
>>>>> for all
>>>>> axis (or discarded... long time since I do tech draw). So it  
>>>>> would be
>>>>> ortho option with the proper positioning.
>>>>>
>>>>> In blender, just quick idea, maybe a lattice and ortho.
>>>>>
>>>>> &gt; No mater how I tried to simplify the shading, it wouldn't  
>>>>> satisfy
>>>>> &gt; him.  &quot;It's too much like a photograph.  I want it in  
>>>>> 3D, but I
>>>>>
>>>>>
>>>>
>>>>
>>>> don't want
>>>>
>>>>
>>>>> &gt; it to look real.&quot;
>>>>>
>>>>> Then you have to look at non realistic shading like the one in
>>>>> http://www.luceri.it/ or the ideas from (doable with blender  
>>>>> ramps?)
>>>>> http://www.cs.utah.edu/~gooch/SIG98/gooch98_bigger.pdf
>>>>>
>>>>> GSR
>>>>>
>>>>>
>>>>>
>>>>> ------------------------------
>>>>>
>>>>> Message: 2
>>>>> Date: Sat, 27 Aug 2005 19:10:56 +0200
>>>>> From: Arne Schmitz &lt;arne.schmitz at mmweg.rwth-aachen.de&gt;
>>>>> Subject: [Bf-funboard] Blender in Digital Production
>>>>> To: bf-funboard at projects.blender.org
>>>>> Message-ID: &lt;200508271911.02081.arne.schmitz at mmweg.rwth- 
>>>>> aachen.de&gt;
>>>>> Content-Type: text/plain; charset=&quot;us-ascii&quot;
>>>>>
>>>>> Current issue, a two page review of 2.37a:
>>>>>
>>>>>     http://www.digitalproduction.com/dp/magazin_aktuell.asp
>>>>>
>>>>> Cheers,
>>>>>
>>>>> Arne
>>>>>
>>>>> -- 
>>>>> [--- PGP key FD05BED7 --- http://www.root42.de/ ---]
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>>>>
>>>>> ------------------------------
>>>>>
>>>>> Message: 3
>>>>> Date: Fri, 02 Sep 2005 18:49:50 +0200
>>>>> From: b?rgi &lt;pat_buergi124 at gmx.de&gt;
>>>>> Subject: Re: [Bf-funboard] Papers on interface usage ?
>>>>> To: bf-funboard at projects.blender.org
>>>>> Message-ID: &lt;431882AE.5040003 at gmx.de&gt;
>>>>> Content-Type: text/plain; charset=&quot;us-ascii&quot;
>>>>>
>>>>> An HTML attachment was scrubbed...
>>>>> URL:
>>>>>
>>>>>
>>>>
>>>>
>>>> http://projects.blender.org/pipermail/bf-funboard/attachments/ 
>>>> 20050902/bbb1e810/attachment-0001.htm
>>>>
>>>>
>>>>> ------------------------------
>>>>>
>>>>> Message: 4
>>>>> Date: Thu, 22 Sep 2005 15:00:25 -1000
>>>>> From: Tom M &lt;letterrip at gmail.com&gt;
>>>>> Subject: [Bf-funboard] New and impressive tools from polyboost
>>>>> To: bf-funboard at projects.blender.org
>>>>> Message-ID: &lt;584fe56405092218001c1b243c at mail.gmail.com&gt;
>>>>> Content-Type: text/plain; charset=ISO-8859-1
>>>>>
>>>>> Polyboost has a number of interesting new features
>>>>>
>>>>> http://www.cmlcreative.com/Videos/PolyBoost2_video.avi
>>>>>
>>>>> UVs
>>>>>
>>>>> Brecht at the end is a tool for tweaking uv coordinates in the 3d
>>>>> viewport looks really great for reducing distortion
>>>>>
>>>>> Paint
>>>>>
>>>>> Also towards the end - It does a projection to the viewport which
>>>>> allows live painting then projects the whole thing back onto the
>>>>> object.  Looks like the author didn't bother to use tiling so it
>>>>> projects the entire thing back onto the model instead of just  
>>>>> update
>>>>> areas which is dog slow... otherwise though a decent  
>>>>> implementation
>>>>>
>>>>> Remeshing and building new mesh
>>>>>
>>>>> has a number of excellent tools for remeshing and rapidly  
>>>>> drawing a
>>>>> new mesh looks to be faster and more intuitive than Silos
>>>>> implementation.
>>>>>
>>>>> LetterRip
>>>>>
>>>>>
>>>>> ------------------------------
>>>>>
>>>>> Message: 5
>>>>> Date: Fri, 23 Sep 2005 14:05:07 +0200
>>>>> From: Carsten Wartmann &lt;Carsten.Wartmann at imago-viva.de&gt;
>>>>> Subject: Re: [Bf-funboard] New and impressive tools from polyboost
>>>>> To: Tom M &lt;letterrip at gmail.com&gt;, bf- 
>>>>> funboard at projects.blender.org
>>>>> Message-ID: &lt;4333EF73.1040907 at imago-viva.de&gt;
>>>>> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>>>>>
>>>>> Tom M wrote:
>>>>> &gt; Polyboost has a number of interesting new features
>>>>> &gt;
>>>>> &gt; http://www.cmlcreative.com/Videos/PolyBoost2_video.avi
>>>>> &gt;
>>>>> &gt; UVs
>>>>> &gt;
>>>>> &gt; Brecht at the end is a tool for tweaking uv coordinates in  
>>>>> the 3d
>>>>> &gt; viewport looks really great for reducing distortion
>>>>>
>>>>> I wish I had Max to try. At the moment I am experimenting with  
>>>>> Panos
>>>>> mapped on a sphere, but the distorsions drive me crazy...
>>>>>
>>>>> Any hint how to reduce them with another tool? Or is it a  
>>>>> mathematical
>>>>> limitation? I wonder how they did it:
>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>> http://www.reflex-sim.dyndns.org/reflex-sim/gallery/ 
>>>> view_photo.php?set_albumName=XTR5021&amp;id=3dm1
>>>>
>>>>
>>>>> They have something called &quot;PanolusionEngine&quot;, which  
>>>>> uses the
>>>>>
>>>>>
>>>>
>>>>
>>>> same type
>>>>
>>>>
>>>>> of panoramic images, but obviously (I own that simulator) without
>>>>> distorsions....
>>>>>
>>>>> Regards,
>>>>> Carsten
>>>>>
>>>>>
>>>>> ------------------------------
>>>>>
>>>>> Message: 6
>>>>> Date: Fri, 23 Sep 2005 14:59:56 +0200
>>>>> From: Carsten Wartmann &lt;Carsten.Wartmann at imago-viva.de&gt;
>>>>> Subject: Re: [Bf-funboard] New and impressive tools from polyboost
>>>>> To: bf-funboard at projects.blender.org
>>>>> Message-ID: &lt;4333FC4C.5060800 at imago-viva.de&gt;
>>>>> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>>>>>
>>>>> Tom M wrote:
>>>>>
>>>>> &gt; Polyboost has a number of interesting new features
>>>>> &gt;
>>>>> &gt; http://www.cmlcreative.com/Videos/PolyBoost2_video.avi
>>>>> &gt;
>>>>> &gt; UVs
>>>>> &gt;
>>>>> &gt; Brecht at the end is a tool for tweaking uv coordinates in  
>>>>> the 3d
>>>>> &gt; viewport looks really great for reducing distortion
>>>>>
>>>>>
>>>>> I wish I had Max to try. At the moment I am experimenting with  
>>>>> Panos
>>>>> mapped on a sphere, but the distorsions drive me crazy...
>>>>>
>>>>> Any hint how to reduce them with another tool? Or is it a  
>>>>> mathematical
>>>>> limitation? I wonder how they did it:
>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>> http://www.reflex-sim.dyndns.org/reflex-sim/gallery/ 
>>>> view_photo.php?set_albumName=XTR5021&amp;id=3dm1
>>>>
>>>>
>>>>> They have something called &quot;PanolusionEngine&quot;, which  
>>>>> uses the
>>>>>
>>>>>
>>>>
>>>>
>>>> same type
>>>>
>>>>
>>>>> of panoramic images, but obviously (I own that simulator) without
>>>>> distorsions....
>>>>>
>>>>> Regards,
>>>>> Carsten
>>>>>
>>>>>
>>>>> ------------------------------
>>>>>
>>>>> _______________________________________________
>>>>> Bf-funboard mailing list
>>>>> Bf-funboard at projects.blender.org
>>>>> http://projects.blender.org/mailman/listinfo/bf-funboard
>>>>>
>>>>>
>>>>> End of Bf-funboard Digest, Vol 14, Issue 1
>>>>> ******************************************
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>>
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>>>>
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