[Bf-funboard] Blender in the workplace

Konrad Haenel public at konrad-haenel.de
Sun Sep 25 00:37:44 CEST 2005


I am doing all of my commercial 3D-work with Blender. Customers are 
Siemens, the Fraunhofer-Society, Kneissl-Ski and soon some company in 
the United Emirates I can't disclose yet. I haven't heard complaints 
from my customers ever and I can only sum up my thoughts on 
3D-image-creation like this: it's not about the toolset, it's about the 
artist.

If I can do professional work with Blender, there's probably some other 
place to look for lack of "potential", Matthew.

Matt D. wrote:

>I've been looking at Blender as an alternative ever since I read about it
>but the continuous lack of tools for polygon modeling has always driven me
>away. Blender is powerful but it does not provide the tools necessary for a
>large part of the industry.
>
>Now that I've found PolyBoost I've since stopped looking for a more
>intuitive package since it's a perfect extension of my workflow.
>
>Unless there becomes a conscious effort to expand the toolset to encompass
>the needs of the professional, I don't see the potential for Blender beyond
>a tool for a specialist or hobbyist.
>
>_______
>Matthew DOnofrio
>
>
>--------- Original Message --------
>From: bf-funboard at projects.blender.org
>To: bf-funboard at projects.blender.org <bf-funboard at projects.blender.org>
>Subject: Bf-funboard Digest, Vol 14, Issue 1
>Date: 23/09/05 13:00
>
>  
>
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>>Today's Topics:
>>
>>   1. Re: Question about projection (GSR)
>>   2. Blender in Digital Production (Arne Schmitz)
>>   3. Re: Papers on interface usage ? (b?rgi)
>>   4. New and impressive tools from polyboost (Tom M)
>>   5. Re: New and impressive tools from polyboost (Carsten Wartmann)
>>   6. Re: New and impressive tools from polyboost (Carsten Wartmann)
>>
>>
>>----------------------------------------------------------------------
>>
>>Message: 1
>>Date: Fri, 26 Aug 2005 22:53:56 +0200
>>From: GSR &lt;gsr.b3d at infernal-iceberg.com&gt;
>>Subject: [Bf-funboard] Re: Question about projection
>>To: bf-funboard at projects.blender.org
>>Message-ID: &lt;20050826225356.A4049 at blitzkrieg.battleship&gt;
>>Content-Type: text/plain; charset=us-ascii
>>
>>Hi,
>>rwenzlaff at soylent-green.com (2005-08-26 at 1607.12 -0400):
>>&gt; Is such a projection theoretically possible to implement in something
>>    
>>
>like
>  
>
>>&gt; Blender?  Or is the math required so skew from the &quot;normal&quot;
>>    
>>
>projection math
>  
>
>>&gt; that  it should be left to the domain of  CAD progs?
>>
>>You can always try isometric, in which reduction is constant for all
>>axis (or discarded... long time since I do tech draw). So it would be
>>ortho option with the proper positioning.
>>
>>In blender, just quick idea, maybe a lattice and ortho.
>>
>>&gt; No mater how I tried to simplify the shading, it wouldn't satisfy
>>&gt; him.  &quot;It's too much like a photograph.  I want it in 3D, but I
>>    
>>
>don't want
>  
>
>>&gt; it to look real.&quot;
>>
>>Then you have to look at non realistic shading like the one in
>>http://www.luceri.it/ or the ideas from (doable with blender ramps?)
>>http://www.cs.utah.edu/~gooch/SIG98/gooch98_bigger.pdf
>>
>>GSR
>>
>>
>>
>>------------------------------
>>
>>Message: 2
>>Date: Sat, 27 Aug 2005 19:10:56 +0200
>>From: Arne Schmitz &lt;arne.schmitz at mmweg.rwth-aachen.de&gt;
>>Subject: [Bf-funboard] Blender in Digital Production
>>To: bf-funboard at projects.blender.org
>>Message-ID: &lt;200508271911.02081.arne.schmitz at mmweg.rwth-aachen.de&gt;
>>Content-Type: text/plain; charset=&quot;us-ascii&quot;
>>
>>Current issue, a two page review of 2.37a:
>>
>>	http://www.digitalproduction.com/dp/magazin_aktuell.asp
>>
>>Cheers,
>>
>>Arne
>>
>>--
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>>------------------------------
>>
>>Message: 3
>>Date: Fri, 02 Sep 2005 18:49:50 +0200
>>From: b?rgi &lt;pat_buergi124 at gmx.de&gt;
>>Subject: Re: [Bf-funboard] Papers on interface usage ?
>>To: bf-funboard at projects.blender.org
>>Message-ID: &lt;431882AE.5040003 at gmx.de&gt;
>>Content-Type: text/plain; charset=&quot;us-ascii&quot;
>>
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>>------------------------------
>>
>>Message: 4
>>Date: Thu, 22 Sep 2005 15:00:25 -1000
>>From: Tom M &lt;letterrip at gmail.com&gt;
>>Subject: [Bf-funboard] New and impressive tools from polyboost
>>To: bf-funboard at projects.blender.org
>>Message-ID: &lt;584fe56405092218001c1b243c at mail.gmail.com&gt;
>>Content-Type: text/plain; charset=ISO-8859-1
>>
>>Polyboost has a number of interesting new features
>>
>>http://www.cmlcreative.com/Videos/PolyBoost2_video.avi
>>
>>UVs
>>
>>Brecht at the end is a tool for tweaking uv coordinates in the 3d
>>viewport looks really great for reducing distortion
>>
>>Paint
>>
>>Also towards the end - It does a projection to the viewport which
>>allows live painting then projects the whole thing back onto the
>>object.  Looks like the author didn't bother to use tiling so it
>>projects the entire thing back onto the model instead of just update
>>areas which is dog slow... otherwise though a decent implementation
>>
>>Remeshing and building new mesh
>>
>>has a number of excellent tools for remeshing and rapidly drawing a
>>new mesh looks to be faster and more intuitive than Silos
>>implementation.
>>
>>LetterRip
>>
>>
>>------------------------------
>>
>>Message: 5
>>Date: Fri, 23 Sep 2005 14:05:07 +0200
>>From: Carsten Wartmann &lt;Carsten.Wartmann at imago-viva.de&gt;
>>Subject: Re: [Bf-funboard] New and impressive tools from polyboost
>>To: Tom M &lt;letterrip at gmail.com&gt;, bf-funboard at projects.blender.org
>>Message-ID: &lt;4333EF73.1040907 at imago-viva.de&gt;
>>Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>>
>>Tom M wrote:
>>&gt; Polyboost has a number of interesting new features
>>&gt;
>>&gt; http://www.cmlcreative.com/Videos/PolyBoost2_video.avi
>>&gt;
>>&gt; UVs
>>&gt;
>>&gt; Brecht at the end is a tool for tweaking uv coordinates in the 3d
>>&gt; viewport looks really great for reducing distortion
>>
>>I wish I had Max to try. At the moment I am experimenting with Panos
>>mapped on a sphere, but the distorsions drive me crazy...
>>
>>Any hint how to reduce them with another tool? Or is it a mathematical
>>limitation? I wonder how they did it:
>>
>>    
>>
>http://www.reflex-sim.dyndns.org/reflex-sim/gallery/view_photo.php?set_albumName=XTR5021&amp;id=3dm1
>  
>
>>They have something called &quot;PanolusionEngine&quot;, which uses the
>>    
>>
>same type
>  
>
>>of panoramic images, but obviously (I own that simulator) without
>>distorsions....
>>
>>Regards,
>>Carsten
>>
>>
>>------------------------------
>>
>>Message: 6
>>Date: Fri, 23 Sep 2005 14:59:56 +0200
>>From: Carsten Wartmann &lt;Carsten.Wartmann at imago-viva.de&gt;
>>Subject: Re: [Bf-funboard] New and impressive tools from polyboost
>>To: bf-funboard at projects.blender.org
>>Message-ID: &lt;4333FC4C.5060800 at imago-viva.de&gt;
>>Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>>
>>Tom M wrote:
>>
>> &gt; Polyboost has a number of interesting new features
>> &gt;
>> &gt; http://www.cmlcreative.com/Videos/PolyBoost2_video.avi
>> &gt;
>> &gt; UVs
>> &gt;
>> &gt; Brecht at the end is a tool for tweaking uv coordinates in the 3d
>> &gt; viewport looks really great for reducing distortion
>>
>>
>>I wish I had Max to try. At the moment I am experimenting with Panos
>>mapped on a sphere, but the distorsions drive me crazy...
>>
>>Any hint how to reduce them with another tool? Or is it a mathematical
>>limitation? I wonder how they did it:
>>
>>    
>>
>http://www.reflex-sim.dyndns.org/reflex-sim/gallery/view_photo.php?set_albumName=XTR5021&amp;id=3dm1
>  
>
>>They have something called &quot;PanolusionEngine&quot;, which uses the
>>    
>>
>same type
>  
>
>>of panoramic images, but obviously (I own that simulator) without
>>distorsions....
>>
>>Regards,
>>Carsten
>>
>>
>>------------------------------
>>
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>>End of Bf-funboard Digest, Vol 14, Issue 1
>>******************************************
>>
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