[Bf-funboard] Three Features

Nathan Moore eekowa at hotpop.com
Mon Mar 14 19:40:15 CET 2005

I have three ideas for features.

*The first, which may have already been suggested, is editing the 
properties of all selected items simultaneously.  I find it annoying to 
have to, for instance, keep having to go back and forth between 
selecting objects and choosing a material.  Also, I find this annoying 
with selecting face properties for the game feature.  It takes a long 
time to manually set each face to use lighting.

*The second, which is an idea I find exciting, would be to be able to 
dynamically define additional properties for vertices, edges, faces, 
meshes, objects, empties, etc.  These new properties can be accessible 
through python scripting and they can be saved in the .blend file to 
retain the data.  The properties should be able to be created, deleted, 
and modified by python.

For instance, the user interface design could be similar to the 
following diagram:
+----------------------------+-+  +-----------------+  +---+
| Pop-down of property names |V|  | Property value  |  | X |
+----------------------------+-+  +-----------------+  +---+

+----------------------------------+  +------------------+-+
| Name: (to change property name)  |  | Type Pop-down    |V|
+----------------------------------+  +------------------+-+

The types of properties can be (although not limited to): Integer, 
Float, Text, Toggle.

This can allow for additional data (mass, length of fur, stiffness, etc) 
to be created and used when needed, while providing an easy to edit 
interface during, for instance, mesh editing.  This can provide a more 
rapid expansion of Blender's features without them needing to be 
hard-coded into Blender itself.

*The third is to allow python to do post-production on the rendered 
image, per render.  For instance, one could use Python to edit the image 
data by applying an artistic paint brush effect to each frame of an 
animation.  Perhaps python scripts could also be linked into other parts 
of the render pipe-line (shaders perhaps).

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