[Bf-funboard] Transform-refractor feature request
Martin Poirier
theeth at yahoo.com
Mon Mar 14 02:34:52 CET 2005
--- joeedh <joeeagar at prodigy.net> wrote:
> Martin Poirier wrote:
>
> >--- joeedh <joeeagar at prodigy.net> wrote:
> >
> >
> >>zippy wrote:
> >>
> >>
> >>
> >>>Hey theeth while your at the construction of this
> >>>
> >>>
> >>new mesh I have a
> >>
> >>
> >>>feature request.
> >>>
> >>>Much like this vid
> >>>
> >>>
> >>>
>
>http://www.luxology.com/modo/102/video/102-ElementFalloffDistance1.aspx
> >
> >
> >>>, can you give an option to O keys purpotional
> >>>
> >>>
> >>edit a fall off of only
> >>
> >>
> >>>the mesh connected to the affected mesh, So
> >>>
> >>>
> >>example is moveing a
> >>
> >>
> >>>finger todays method will move anything else in
> >>>
> >>>
> >>the radius of that
> >>
> >>
> >>>mesh but with this feature it would only move the
> >>>
> >>>
> >>connected mesh
> >>
> >>
> >>>untill the radius is larger that the entire area
> >>>
> >>>
> >>of conected mesh....
> >>
> >>
> >>>So another example would be folding a grid and
> >>>
> >>>
> >>grabbing one end and
> >>
> >>
> >>>pulling....
> >>>_
> >>>
> >>>
> >>This isn't a very hard thing to do with HE mesh
> (the
> >>wonders of
> >>recursive programming ;) ) however, the normal
> mesh
> >>structure may have a
> >>little bit more difficulty. . .
> >>
> >>This idea has been discussed before in irc, and I
> >>think that theeth
> >>plans to do it, at least for normal mesh (HE mesh
> >>would be my
> >>responsibility). not really sure though.
> >>
> >>
> >
> >On the contrary, it would be hard to do for
> anything
> >since the transdata structure doesn't keep
> >connectivity information and it's not in my plans
> (for
> >the moment).
> >
> >Martin
> >
> Ah, but you told me that it could all be done in the
> conversion functions ;)
>
> But, maybe I'll take a crack at it :)
Actually, I take that back. I just figured a way it
could be done interactively (though not changing
between connected and normal PET interactively). It's
quite clever too. I won't say much here, funboard
isn't usually too interested in implementation
matters.
Martin
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