[Bf-funboard] Re: Rendering as vector SWF

Pedro Sacramento pedro.sacramento at gmail.com
Wed Jun 1 19:56:56 CEST 2005


Thanx for the answers, it's good to know that there's more than a
solution for my problem :D! Gotta make some tests right now!

Pedro Sacramento

2005/6/1, Campbell Barton <cbarton at metavr.com>:
> Bart wrote:
> 
> >
> > Better take V2:
> > http://www3.sympatico.ca/emilio.aguirre/s2flender.html :)
> >
> > bullx schrieb:
> >
> >> levon hudson ha scritto:
> >>
> >>>
> >>> can already be done with sflender (google it)
> >>
> >>
> >>
> >>
> >>
> >>
> >> this is the link
> >> http://www3.sympatico.ca/emilio.aguirre/sflender.html
> >>
> >> but as i' ve explained here it can do a better work (IMHO) with edges.
> >> it is already able to do nice edges (try wireframe export), but it
> >> seem impossible to combine these with toon fills.
> >>
> >> Emilio Aguirre, the author  some time ago told me he was still
> >> working on a new version of the script.
> >>
> >>
> >>
> >> _______________________________________________
> >> Bf-funboard mailing list
> >> Bf-funboard at projects.blender.org
> >> http://projects.blender.org/mailman/listinfo/bf-funboard
> >>
> > _______________________________________________
> > Bf-funboard mailing list
> > Bf-funboard at projects.blender.org
> > http://projects.blender.org/mailman/listinfo/bf-funboard
> >
> >
> I have best results with batch autotracing images, large, no AA and use
> toon shading
> 
> Autotrace and convert to an swf animation with swfTools, nice thing is
> that its Vector but WYSIWYG- You dont need to reset all your render
> settings from blenders renderer.
> 
> Files can be bulty since you have a compleately new vector for each
> frame- but aside from that it works well.
> - Cam
> 
> --
> Campbell J Barton
> 
> 133 Hope Street
> Geelong West, Victoria 3218 Australia
> 
> URL:    http://www.metavr.com
> e-mail: cbarton at metavr.com
> phone: AU (03) 5229 0241
> 
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