[Bf-funboard] recuring transformations of duplications
joeedh
joeeagar at prodigy.net
Sat Feb 19 11:46:45 CET 2005
Robert Christian wrote:
> Hi all, this is my first submission. This is a feature in xsi (where I
> get most of my ideas from, since I used to have a student copy). In
> xsi, if the user duplicates and object, and then transforms it,
> whether it be translation, rotation, or scalling, every duplication
> that follow will have the same transforms applied again. So if I want
> to quickly lay some rail road ties down, instead of using dupliverts,
> this would be a lot faster. I just duplicate and move the object, and
> then duplicate, duplicate, duplicate... However many I want, real fast
> like that. Of course the user might not always want that. In xsi, you
> freeze the history of the object before duplicating it and this effect
> doesn't occur, iirc. Blender would need to use a pop-up menu I
> suppose. What this gives you that dupliverts and dupliframes don't,
> are the rotation and scalling changes. Although I'm sure it can be
> done, this way is really fast.
>
> Also, the new curve deform option doesn't seem to make use of the
> curve twist (tilt) feature. It would be really nice if it did.
>
> -wavez
>
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This may actually one day be possible with Blender. The new transform()
refactor's archetecture will certainly allow it; whether it actually
happens or not, however, I have no idea.
joeedh
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