[Bf-funboard] recuring transformations of duplications

joeedh joeeagar at prodigy.net
Sat Feb 19 11:46:45 CET 2005


Robert Christian wrote:

> Hi all, this is my first submission. This is a feature in xsi (where I 
> get most of my ideas from, since I used to have a student copy). In 
> xsi, if the user duplicates and object, and then transforms it, 
> whether it be translation, rotation, or scalling, every duplication 
> that follow will have the same transforms applied again. So if I want 
> to quickly lay some rail road ties down, instead of using dupliverts, 
> this would be a lot faster. I just duplicate and move the object, and 
> then duplicate, duplicate, duplicate... However many I want, real fast 
> like that. Of course the user might not always want that. In xsi, you 
> freeze the history of the object before duplicating it and this effect 
> doesn't occur, iirc. Blender would need to use a pop-up menu I 
> suppose. What this gives you that dupliverts and dupliframes don't, 
> are the rotation and scalling changes. Although I'm sure it can be 
> done, this way is really fast.
>
> Also, the new curve deform option doesn't seem to make use of the 
> curve twist (tilt) feature. It would be really nice if it did.
>
> -wavez
>
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This may actually one day be possible with Blender.  The new transform() 
refactor's archetecture will certainly allow it; whether it actually 
happens or not, however, I have no idea.

joeedh


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