[Bf-funboard] Workplane?

Mal mal at candomultimedia.com
Tue Feb 8 00:15:14 CET 2005


Hi Alex,

Also, maybe try reversing that as a feedback test ( ie no rotation by 
default, rotated version when right-clicking ).

Mal

> On Mon, 7 Feb 2005, Mal wrote:
>
>> Yep, I could have shown him how to split the panes, and set up a few 
>> ortho views within them, and then told him to always use these 
>> viewports only for adding new objects, but I didn't want to "feature 
>> overload" him right at the start.
>
>
> Actually, my plan was to add a second mode to the toolbox, where you 
> would
> right-click a primitive instead of leftclick, and then, it would not only
> add it without rotation (i.e., rotated to the world axes), but it would
> also not add it at the 3d cursor's location, but instead simply 2 
> blender units
> away from the viewport/camera position, i.e. IN FRONT OF THE VIEWER.
>
> Having seen this discussion here now, I think it's indeed worth adding 
> it :)
>
> alex at schnittenparadies.de
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