[Bf-funboard] Unified editmode

"Juan J. Peña M." jjulio.pena at verizon.net.do
Sat Dec 31 13:11:56 CET 2005


Who said that you HAVE TO be in edit mode to snap to a vertex.  Right 
now you have to, but that could be solved.

What if the snap tools allowed to sanap to any vertex, regarless if the 
vertex belongs to the active object or not. (Think of a X-Ray mode, 
where you can see and snap to any  vertex on eny object, even if the 
object isn´t in edit mode. Sitll, yo could only edit the vertex of your 
current active object).

Joining and then separing meshes has 3 huge drawbacks:
A.- The transformation matrix is lost, including local center, scaling, 
rotations, etc. etc. etc.
B.- Parenting relationships, as well as object constraints are lost.
C.- IIRC there is a maximum vertex count per object that Blender can handle.

Apollux.

>> Briggs brought up an issue regarding editmode - currently if you need
>> to do a task such as say snapping all the verts of a lattice to the
>> verts of a sphere  or aliging points on a mesh with control points of
>> a nurbs - this is extremely difficult to do, since only one object can
>> be in editmode at a time.
>>
>> Thus it would be nice if objects of different type could be in
>> editmode at the same time (currently you can join mesh objects so it
>> is possible for the same object type to be in editmode).
>>
>> LetterRip
>> _______________________________________________
>




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