[Bf-funboard] recalculating shapekeys after changed topology

Tom M letterrip at gmail.com
Fri Dec 30 11:08:36 CET 2005


it would be a good idea that if the base mesh topology is changed, the
morph targets are changed to work on the new topology.

To do this, I think the following could be done

1) after a base morph mesh is established - and after a first morph
target is created store each  face of the base mesh involved in the
morph  The new morph with the new topology can then be calculated by
finding the uv coordiante of the new topology and calulating its
location in the morph.  Then retrieve the coordinate of the uv coord
in the morph.

LetterRip


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