[Bf-funboard] Papers on interface usage ?

Petter Myrlid Sundnes post at petter.ms
Mon Aug 22 13:22:02 CEST 2005


Are you serious? Too long? It has an animated preview of how it will work, and
then a complete detailed description of its functionality. It is a totally new
way of doing modeling, not just an added feature borrowed from another 3d
application, and such it needs to be described in detail how it works.

Here is a condensed version:

Left mousebutton is used to select and modify geometry
Right mousebutton is used to create geometry
Middlemousebutton/scrollwheel is used to modify selection


Has anyone read the proposal? any thougths?



Quoting zippy <trip at spymac.com>:

> Thats a lot of stuff there, Perhaps another look at it and condense  
> it a bit for now so one or two of the features can be analyzed  
> further. Cause everyone has there own idea of what works and what  
> does not,
> 
> As for Modos Zoom. It Is a zoom button. Where ever the Mouse is  
> located pressing the zoom will zoom smoothly into that cursor, there  
> by removing the need and confusion placement of the 3d cursor. Which  
> leads to a far faster zoom in and out around the screen.
> 
> 
> 
> 
> 
> On Aug 17, 2005, at 2:47 PM, Petter Myrlid Sundnes wrote:
> 
> > As an interaction and interface designer as well as a long time 3D  
> > user (mid
> > 90ies), I have several ideas for the Blender interface and overall  
> > workflow. I
> > did post a suggestion some time ago, but I dont think I got any  
> > responses on
> > it. It may look long and boring to read, but please give it a  
> > chance, I think
> > you will find it interesting:
> >
> > http://projects.blender.org/pipermail/bf-funboard/2005-April/ 
> > 002637.html
> >
> > Here is the gif anim explaining my idea as well (should read the  
> > text too, or
> > else it might be difficult to understand):
> > http://petter.ms/forum/DiMM.gif
> >
> >
> > I have many more ideas as well, and like the suggestion above they  
> > are not just
> > feature requests found in other 3D applications but rather, totally  
> > new
> > concepts. (airbrush and bucket-fill materials onto geometry, with  
> > automatic
> > shadertree generation).
> >
> >
> > Petter
> >
> >
> > Quoting zippy <trip at spymac.com>:
> >
> >
> >> Hey your the one that built the now defunct move 3d cursor with grab
> >> tool. That was useful just not finished on cvs land but still useful.
> >>
> >> Explaining Modo is hard to do ya gotta just try it if you can.
> >> Otherwise just look for writers that can draw up a well detailed
> >> design workflow.
> >>
> >>>> the way or is never in the correct place. It tends to take three
> >>>> view changes to realign it so I can center on it and place it
> >>>> where I need, and that is still a shot in the dark if it gets
> >>>> moved around.
> >>>>
> >>
> >> Er The cursor gets lost in space a lot of times,
> >>
> >>
> >>> Also, did you ever hear of Numpad-DEL?
> >>>
> >> Same deal still here to many clciks to fix a wandering cursor, breaks
> >> flow of design and navigation
> >>
> >>
> >>
> >> On Aug 17, 2005, at 12:07 PM, alex wrote:
> >>
> >>
> >>>
> >>> On Wed, 17 Aug 2005, zippy wrote:
> >>>
> >>>
> >>>
> >>>> I don't if it is me but rotating around in blenders 3d view is
> >>>> still clunky. Like trackballing and orbiting around objects. The
> >>>> view point rotate orbit and zoom level is to dependent of the 3d
> >>>> cursor, which in my eye just gets in
> >>>>
> >>>>
> >>>
> >>> Sorry, it is independant of the 3D Cursor, it has its own centre.
> >>>
> >>>
> >>>
> >>>> the way or is never in the correct place. It tends to take three
> >>>> view changes to realign it so I can center on it and place it
> >>>> where I need, and that is still a shot in the dark if it gets
> >>>> moved around.
> >>>>
> >>>>
> >>>
> >>> That must be the most confusing sentence I've ever read... can you
> >>> elaborate
> >>> what the various instances of 'it' refer to?
> >>>
> >>> Also, did you ever hear of Numpad-DEL?
> >>>
> >>>
> >>>
> >>>> Modo has a really nice zoom tool and flow of 3d viewport  
> >>>> navigation.
> >>>>
> >>>>
> >>>
> >>> How is it 'really nice'? Without details, it's hard to implement
> >>> something
> >>> just knowing that it's "really nice" :)
> >>>
> >>> | alexander ewering              instinctive mediaworks
> >>> | ae[@]instinctive[.]de   http://www[.]instinctive[.]de
> >>> _______________________________________________
> >>> Bf-funboard mailing list
> >>> Bf-funboard at projects.blender.org
> >>> http://projects.blender.org/mailman/listinfo/bf-funboard
> >>>
> >>>
> >>
> >>
> >>
> >
> >
> >
> >
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